@beadsland Yeah, there was something really satisfying about knowing that at the end of the day everything on a computer was all just 'a bunch of same size numbers in numbered slots'.
@beadsland And when your programming language/environment doesn't give you something with the same sort of clean feel to it, you feel... a bit lost and stranded. It's all 'objects', okay, but how big are my objects? What can I put in them? How many is too many? Will they always be there? Do they change when I'm not looking at them?
@beadsland This is probably an argument for C and I wish C weren't evil
@natecull Nah. C was already abstracting away from metal.
@natecull @beadsland My favorite trick in Atari BASIC was that "strings" were fixed-size byte arrays, unlike Microsoft BASIC. And you could make them map to a page boundary by DIM JUNK$(1) and then JUNK2$ by the remainder of ADR(JUNK$) to 256 bytes, and then your memory map. Then just assign strings and use fast string copying to move sprites, or character sets, or draw graphics.
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