# first.items[].content
Here's another example of narrowing down a game to a younger audience: "Mega Man" (1987), "Mega Man X3" (1995), "Mega Man ZX Advent" (2007).

Each of these improves on the visuals and complicates the mechanics, but none of that makes much of a difference in audience.

What does make a difference are the intro sequences and text boxes. As more of these are added, the harder it is to ignore that the backstory is (has always been) inherently juvenile.

#retrogaming #nes #snes #nintendods #gaming

# first.items[].contentMap.en
Here's another example of narrowing down a game to a younger audience: "Mega Man" (1987), "Mega Man X3" (1995), "Mega Man ZX Advent" (2007).

Each of these improves on the visuals and complicates the mechanics, but none of that makes much of a difference in audience.

What does make a difference are the intro sequences and text boxes. As more of these are added, the harder it is to ignore that the backstory is (has always been) inherently juvenile.

#retrogaming #nes #snes #nintendods #gaming

# first.items[].attachment[].name
Photo of a white Nintendo DS running "Mega Man ZX - Advent". It's showing the first (tutorial) level on the top screen and the level's map on the bottom screen.