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Mermaid Heavy Industries @mermaidindustries

BUG: PROJECTION MAPPING DONE IN VERTEX SHADER RATHER THAN FRAGMENT SHADER (UV COORDINATES WERE BEING INTERPOLATED ACROSS THE SURFACE RATHER THAN CALCULATED AT EVERY POINT) mastodon.social/media/-5jX30qM

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@HTHR @mermaidindustries at least three of the bugs i created in the process of trying to create the thing these were produced during the creation of, wound up being far more interesting than the final product