I talk a lot about Prolog but really what I want is just a language I can write an Infocom / SHRDLU style adventure game / text-based AI simulation in.
My problem is I have high expectations for a language because I want to do what seems to me to be very simple things:
* have the world obey rules, so all actions cause consequences
* rules that can be changed at runtime
* game AIs can read these rules and make plans
* save/ load the game state to/from disk
Turns out getting these is HARD.
@jankoekepan Theoretically any Turing-complete language can do anything, but, ...
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!