# object.content
@johnmakesgames @_benui this stops you from making copies or moving the memory location of a specific object, which can be useful if you haven't designed the internals of the class to be copied or moved. It can help catch potential bugs if you accidentally try to copy or move the object when it wasn't designed to do so.

# object.contentMap.en
@johnmakesgames @_benui this stops you from making copies or moving the memory location of a specific object, which can be useful if you haven't designed the internals of the class to be copied or moved. It can help catch potential bugs if you accidentally try to copy or move the object when it wasn't designed to do so.