# orderedItems[].object.content
Making progress on the battle sequences for my narrative adventure game ◀Future Ghost▶

Each attack will have its own brief animation like this.

#indiegamedev #rpg #comic

# orderedItems[].object.contentMap.en
Making progress on the battle sequences for my narrative adventure game ◀Future Ghost▶

Each attack will have its own brief animation like this.

#indiegamedev #rpg #comic

# orderedItems[].object.attachment[].name
WIP 2D video game footage of a turn-based battle. Two young men face off in a study. The player character (at left) uses a "Rib Jab" attack, which launches a brief animation with rapid movement lines shown behind him as he jabs to the right with an open hand. The whole scene is presented in a style intended to be reminiscent of retro comic books.

# orderedItems[].object.content
WIP battle scene for my comic-styled narrative adventure game ◀Future Ghost▶

This screenshot is full of early-game spoilers. 😓

#indiegame #comic #rpg

# orderedItems[].object.contentMap.en
WIP battle scene for my comic-styled narrative adventure game ◀Future Ghost▶

This screenshot is full of early-game spoilers. 😓

#indiegame #comic #rpg

# orderedItems[].object.attachment[].name
Two young men with playful grins face off against each other in a fighting stance, open hands raised. In the background is a messy study room strewn with papers. At the bottom of the screen is a turn-based battle user interface showing the character name "Wei Song" and the options "Attack", "Guard", "Counter" and "Special". 

# orderedItems[].object.content
Player character from my narrative adventure game ◀Future Ghost▶, about 20 years before the events of the game, ready to hand out an old-fashioned arse whipping.

#indiegame #comic

# orderedItems[].object.contentMap.en
Player character from my narrative adventure game ◀Future Ghost▶, about 20 years before the events of the game, ready to hand out an old-fashioned arse whipping.

#indiegame #comic

# orderedItems[].object.attachment[].name
Illustration of a muscular man with black hair, wearing a pink body-tight polo shirt and light blue trousers, standing in an open-handed kung fu pose.

# orderedItems[].object.content
Added more visual hints, optionally accessed via the new question mark icon, to the hose untying puzzle in the narrative adventure game I'm making, ◀Future Ghost▶

#indiegame #gamedev #ui #comic #pointandclick #puzzle

# orderedItems[].object.contentMap.en
Added more visual hints, optionally accessed via the new question mark icon, to the hose untying puzzle in the narrative adventure game I'm making, ◀Future Ghost▶

#indiegame #gamedev #ui #comic #pointandclick #puzzle

# orderedItems[].object.attachment[].name
In-game view of a hose tied haphazardly around a horizontal bar, meant to represent a guard rail. The player character for this puzzle, a boy of about 10 with curly hair, is shown at top left of screen. When the question mark icon at top right is activated, a thought bubble appears below the boy's face, with a simplified drawing of a tangled hose showing with arrows and small question marks that it is a mystery as to which part of the hose should be pulled to untangle it. At the same time, yellow flashes indicate the parts of the hose that can be pulled on in the current step of the puzzle.

# orderedItems[].object.content
#Accessibility is a focus in my #indiegame project. Making it fully playable by folks who are blind or have low vision with screen reader compatibility and descriptive text.

Added optional descriptions for the decorative elements of my visual settings menu after my eldest asked "What about people who can't see it?" It previously only had screen reader compatible headings.

(with thanks to @Soficious for her ongoing help)

#screenreader #comic #comics #indiedev #gamedev #ui #gamedesign #blind

# orderedItems[].object.contentMap.en
#Accessibility is a focus in my #indiegame project. Making it fully playable by folks who are blind or have low vision with screen reader compatibility and descriptive text.

Added optional descriptions for the decorative elements of my visual settings menu after my eldest asked "What about people who can't see it?" It previously only had screen reader compatible headings.

(with thanks to @Soficious for her ongoing help)

#screenreader #comic #comics #indiedev #gamedev #ui #gamedesign #blind

# orderedItems[].object.attachment[].name
The text being read out by Windows Narrator is shown at top of screen, with an enlarged view of the image being described below that to the right. The whole thing appears as an overlay, over the top of the visual Screen Settings menu featured in my previous post. Please refer to that one for more details if interested.

# orderedItems[].object.content
@Kencf618033
And now you can get a set for the low, low price of just 55 nuyen!
(or whatever I end up calling the currency)

# orderedItems[].object.contentMap.en
@Kencf618033
And now you can get a set for the low, low price of just 55 nuyen!
(or whatever I end up calling the currency)

# orderedItems[].object.content
Initial settings screen #ui for my #indiegame ◀Future Ghost▶

Calling this FINISHED.

Deliberate offset on the dotted line to resemble vintage #comics print errors.

Input prompts change based on last device used.

"Confirm" is default in case players want to skip this quickly.

(best viewed large)

# orderedItems[].object.contentMap.en
Initial settings screen #ui for my #indiegame ◀Future Ghost▶

Calling this FINISHED.

Deliberate offset on the dotted line to resemble vintage #comics print errors.

Input prompts change based on last device used.

"Confirm" is default in case players want to skip this quickly.

(best viewed large)

# orderedItems[].object.attachment[].name
Video showing a test run of the Screen Settings page of WIP indie game 'Future Ghost', showing the headings 'Full Screen - On/Off', 'Brightness', 'Black & White', 'Language', 'More Options', 'Reset' and 'Confirm'. Each has its own coloured panel, with a farcical illustration and description of a fake novelty item. As a hand-shaped cursor moves between these titles, the coloured panel they occupy appears to raise a little from the "page". An illustration of a superhero named Panjia Man is included at left. He holds aloft a rolled-up comic book.

# orderedItems[].object.content
@therunner01
Thanks! 😁

# orderedItems[].object.contentMap.en
@therunner01
Thanks! 😁

# orderedItems[].object.content
@cOborski Thanks! 😁 Just a bit of silly fun in the flavour text.

# orderedItems[].object.contentMap.en
@cOborski Thanks! 😁 Just a bit of silly fun in the flavour text.

# orderedItems[].object.content
So it turns out that, with the right post and a little luck, Reddit CAN be worthwhile...

#indiedev #gamedesign #ui #comics

# orderedItems[].object.contentMap.en
So it turns out that, with the right post and a little luck, Reddit CAN be worthwhile...

#indiedev #gamedesign #ui #comics

# orderedItems[].object.attachment[].name
Screenshot of Post Insights for a Reddit post by PineboxGames entitled "I did a UI. My game has an '80s comic book aesthetic, so here's how it came out...", featuring a video showing the 'Screen Settings' menu for the WIP narrative adventure game 'Future Ghost'. The settings screen is presented in the style of a 1980s comic book advertisement spread, introducing various bizarre novelty items on the right and including a superhero character attempting to sell comic subscriptions on the left.

The Post Insights for the first 48hrs show the following statistics...

Upvotes: 999
Comments: 101
Total Views: 31K
Upvote Rate: 100%
Total Shares: 94

# orderedItems[].object.content
@Tinrocket Very sorry for your loss...

# orderedItems[].object.contentMap.en
@Tinrocket Very sorry for your loss...