@r_flash Lovely! Nices shapes
@skogn Thank you!
@r_flash Btw; is this raymarching? If yes, is it rendering realtime?
@skogn It is! But not real-time unfortunately. About 2 FPS on my machine. I'm sure a hand-crafted shader would perform somewhat better, but I'm using a library of functions that basically just concatenate code snippets into one large GLSL fragment shader.
@r_flash Awesome! Not an easy thing to render... I really dig these shapes