"So the Hyperloop, for example, [Musk] admitted to his biographer that the reason [it] was announced—even though he had no intention of pursuing it—was to try to disrupt the California high-speed rail project and to get in the way of that actually succeeding."
Those Roombas that map the interior of your house just got way more insidious.
So "Unmatched" is a cross-compatible series of board games where two or more players will battle each other. In this, well.
I'll just copy-paste a bit:
"In Unmatched: Jurassic Park – Dr. Sattler vs. T. Rex, the massive T rex unleashes fearsome attacks and seems unstoppable while Dr. Sattler makes full use of her surroundings and the aid of Dr. Ian Malcolm and his chaos theory."
I'm one of those people who are in the constant look out for "the perfect thing" or for "an improvement" over what they've got. An obsession that I've been trying to quell for a few years now.
So it feels strange that for one thing it just happened on it's own and so fully. I still have my curiosity pushing towards wanting to buy a thing to try it out, but without the perceived "need" it's way easier to just shrug and move on.
For years now I've liked to occasionally look at tea and coffee related equipment just go "oh, that's pretty" or "ooh, that looks interesting".
Since I started drinking coffee I also started looking at coffee equipment with potential intent to buy (I already had perfectly good tea equipment). This lasted long enough to form into a habit.
Now that I'm happy with what I've got every time I look at stuff I subconsciously add "…but I don't need it" to the end. Which is still a novel feeling.
I've actually taken to the habit of re-evaluating if I actually enjoy playing a game whenever the UI becomes unresponsive just to sync with the servers before letting me to, I don't know, check settings.
Change cosmetic stuff about my profile.
Or any number of things that don't actually involve me using anything that should require double-checking by the server to make sure I'm not "cheating" or whatever.
I feel like the most ignored aspect of Free-to-Play games is in how many ways they're reliant on servers and how that is detrimental to the user experience.
Game becoming unresponsive in a menu because it's syncing up with the server to make sure I'm not gaining or using resources I haven't "earned properly" gets tiresome really fast, especially if I'm not even trying to use any resources.
Having the game always assume the worst of me during lag spikes is similarly really annoying.
Deleted Yu-Gi-Oh Master Duel. The near-constant screen shakes and flashy effects hurting my eyes were what finally pushed me over, but the free-to-play nonsense and most cards being a dang short story of mechanics did the ground work.
I'm still going to keep Link Evolution, since there I only have the overtly long animations as a permament bugbear. Verbose cards and inability to back out of decisions are something I can at least get over with experience.
White cishet male, so uhh, yeah. Get your 300 K hot takes here.
Sacker for your Hope.
The original server operated by the Mastodon gGmbH non-profit