Cheeseness boosted

Here's a look at some of the ship design work I've been doing for The Away Team's upcmoming Lost Exodus update (all done on in Inkscape/Gimp) underflowstudios.com/the-away-

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Cheeseness boosted

*slaps roof of fractal*
This bad boy can fit so many bad boys in it

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Cheeseness boosted

Some of the first work I did for Sam & Max at Telltale -- an early mockup for a title sequence, and a very skeumorphic Save/Load screen. None of this ended up in the game and we did far simpler stuff.

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My awesome partner Mim is about to stream her first time playing Airscape: The Fall of Gravity on (I'll probably waffle in the background a bit) twitch.tv/mimness

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Here's a look at some of the ship design work I've been doing for The Away Team's upcmoming Lost Exodus update (all done on in Inkscape/Gimp) underflowstudios.com/the-away-

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The parades I do want to wee on are any that celebrate Gregorian calendar dates in any format other than ISO 8601.

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It's the tiniest thing, and not really something I want to pee on anybody's parade about, but it bugs me when I see Pi truncated to 3.141 instead of rounded to 3.142

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Cheeseness boosted

After a couple of months of tweaking a polishing, we managed to put together a slightly less cumbersome version of our Linux Game Jam 2018 text adventure, ENDUSER. You can find it for free on samsai.itch.io/end-user

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Wasn't selected for this year's PAX Aus Indie Showcase. Not a huge surprise and not a huge disappointment. More time to wrap up development and less things to think about in the meantime :)

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It's super late, but here's what I got up to in June with the support of my lovely Patreon supporters! Topics include GitLab, Ruben the Claw Troll, The Away Team, and Liberapay.

patreon.com/posts/20427570

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Cheeseness boosted

Today's my birthday. I was hoping to share 's big update, but it's not quite ready yet. Instead, here's a peek at a new feature I've been working on, which shows interesting items that the crew can find in their travels. awayteam.space

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Today's my birthday. I was hoping to share 's big update, but it's not quite ready yet. Instead, here's a peek at a new feature I've been working on, which shows interesting items that the crew can find in their travels. awayteam.space

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It genuinely distresses me and makes my life/work harder when my fellow users send mixed messages to those who support them. It's fair to not want to buy a game, and it's not great to be unable to afford one you'd like, but it's also important to think about this stuff <3

twitter.com/icculus/status/102

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Just crossed a big item off my todo list. Feels good to be moving onto other tasks :D

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I've never really felt like I had a good handle on drawing clouds. Did this this evening and it might be the first time I've created something intentionally that matched what I was aiming for \o/

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Took a break from work yesterday morning to do some low res fan art

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Hero-U has finally been released! I've been working on this game for the last three years.

Buy or add it to your wishlist on Steam (bit.ly/2uztSZh) or GoG (bit.ly/2O8SDEP).

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Been running super behind in Patreon monthly summary posts (thanks so much for your patience <3), so here's a quick/terse/illustrative recap of current stuff that's been happening patreon.com/posts/20234418

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