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Hello! I notice that I have a bunch of new followers. If you're people that I follow/interact with elsewhere, please touch base via those other means and let me know - I'd love to follow you back!

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The world is a difficult place right now. I can not advocate turning a blind eye to struggles and hardships, but for those who've had an eyefull and need a break, I made a nice little game about cute bees that might make your day a little brighter <3 cheeseness.itch.io/hive-time youtube.com/watch?v=w4M6-zkLN6

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Had some people asking about Hand of Fate 2 brimstone/platinum art over the past couple of weeks, so I've put together a little test pattern to help illustrate what's going on (transparent pixels' colour matters D: ). Might finally write a tutorial for the modding wiki soon ^_^

Going to stream some Hand of Fate 2 card art/modding stuff for a little while this afternoon! twitch.tv/valiantcheese/

A visitor! (hunting for nest sites, but I don't think she'll nest here - it's too enclosed)

Cheeseness boosted

Also rocking that Bonesweeper swag today - care of the glorious @.valiantcheese

Check out the prototype and other goodies (HIVE TIME) here: cheeseness.itch.io/

Today's prompt was "shelf." I made a rad 70s loop shelf and modelled up a shelf I designed years ago when I lived in a house that had lots of picture rail

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Cheeseness boosted

ICYMI - *WE* are building a robot - check out the website to have your say on the design then follow the Owncast streams starting on Monday.

thepolarbear.co.uk

First pass on misc fossil sorting in assembly mode is in. Still only amber for now, but laying the mechanics down is the priority right now ^_^

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I don't have many blind testers, but I don't really feel comfortable leaving them behind for any extended period, so I might revert to Godot 3.4 if I'm not able to resolve things quickly.

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Well dang. The TTS plugin I'm using for Bonesweeper uses GDNative Rust bindings that don't yet support Godot 3.5 (issue #910 in godot-rust). Godot recently had an integrated TTS solution merged (PR #61316 in godotengine), but that missed the Godot 3.5 release window.

Starting to work on implementing misc fossils (only placeholder amber for now)

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Working on generating a rad travel line. Started with ImmediateGeometry's line strip to get the position, etc. right, which looked good albeit 1px wide. Decided I could turn that into triangles and get width pretty easily, and whoops, that's not it :D

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Looks like SteamOS 3.3 went stable while I was asleep. Audio in Full Throttle and Day of the Tentacle's Linux ports should now behave out of the box on the Steam Deck steamcommunity.com/games/16752

Here's a recap of what I got up to in July with the support of my lovely patreon supporters. Topics include , , Above The Waves, Robin's Rescue, and patron t-shirts patreon.com/posts/69875140

July photos are up. A blackbird nomming a big worm, an egg-gift, a sunset, and some dewy spiderwebs flickr.com/photos/cheeseness/a

Today's prompts were "gemstone," "balloon," "board," "bean," and "bear." I Made these shiny rocks and this chunk of bear

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