💎 #DWARFFORTRESS 💎
THE DORFS ARE BACK IN TOWN
(A new run of DF forts, in which we name dwarfs after volunteers and watch them all die because I can't military for shit)
PSA: CORRECT TOILET PAPER ORIENTATION
I did a loose portrait study tonight, Mastodon. ^__^ https://mastodon.social/media/d35J5pkpH80YQ5w-uEI
That's the part that, if I were inclined, would inspire me I guess.
I like the concept of having something where you can add/customise and continue to do so with new things.
That's why Habitica was really good (before they fucked it up) - you got new items, new outfits, new pets.
All really cool stuff
The other side of it, is that I see the need/positioning for just a framework where you build a space and decorate it (and then the additional content packages around that to decorate more, etc).
I've seen this in The Sims, in housing in Morrowind, Habbo Hotel (though I never played), Terraria, Minecraft, etc
So, having played The Sims for a bit, and yes, I can admit that I like the game in theory but the reality is a bit more grey
There's something about accomplishing things that we like - I get the whole core loop of small victories, etc.
Clean up -> nice!
Go shower -> nice!
It's all good loops, etc, etc
But I found it a little too... yeah, ok
MORTIMER HAS ARRIVED https://mastodon.social/media/UjU05cPHI2YdR0vCagw
It'll all be fine.
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