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Hi! My name is Davit Masia, i'm a game designer/artist and coder.

I use MsPaint for PixelArt, and develop games with Construct 2 that you can find here: kronbits.itch.io

I also have a Patreon to fund my projects and on you can get rewards like game assets: Patreon.com/davitmasia

For video tutorials and gamedev related: youtube.com/DavitMasia

Currently working on :
kronbits.itch.io/pixatool

#pixelart

Finally, the new UI for and lots of new stuff, a collab with CodeManuPro

Get tool > codemanu.itch.io/particle-fx-d

NEW: Import palettes, ignore colors, dither & custom dither, 4 new emitters, tooltips, etc...

Ha! i lied! new parallax version! :P , now seems to works as desired. What you think now?

Just did a new UI design for , here is some Meme-Teaser? :P Soon the tool will be updated with the new design!

Meanwhile you can get the tool and start playing around: codemanu.itch.io/particle-fx-d … . Thanks for all the support !!

Hi guys!, i started to collab with CodeManuPro , to boost , a new tool to create particle effects focused mainly in give a style. The UI is still very wip but constant updates are coming!! Stay tunned! ;)

More info: codemanu.itch.io/particle-fx-d

Hi guys!, i started to collab with CodeManuPro , to boost , a new tool to create particle effects focused mainly in give a style. The UI is still very wip but constant updates are coming!! Stay tunned! ;)

More info: codemanu.itch.io/particle-fx-d

Oh Damn! What i did! i Moved the box in the wrong direction! What can i do now?.... Oh wait! Of course 😎

Just hired brullov_art to create some crates to the game. This is the first one at 32x32. Still have to play with colors to make a light version.

Added the parallax of the mountains/cloud scene i worked the entire day. Still needs some speed tweaks. What you think?

Well, this is the progress until now. The resolution is 162x96, seamless in horizontal and at the moment 4 layers. Just needs the clouds back the mountains. So close to finish!

PowerShot mechanic. Movable boxes can be moved wih a PowerShot. Just shoot and hold to charge, release it and BAM!

Yes, i know, i'm starting to focus too much on minimal details but damn is so fun XD. Just simulated some flies around the garbage just with the default particle system on XD. What you think? Worth?

Tested the Lottest CRT shader in the game. What you think? maybe can be an turn On/Off option

Possible final push animation. Still not 100% happy but works for now. Thanks ThKasparrr for help! . Improved the head swing, also sync the shoulders with it and removed some 1pix crouch due visually not worked, on run works because speed.

No transparency due is based in only 16 colors, also is in fron so fo visualls needs to be black. Btw, the finall will be less invasive, this is more for visual/recreation and get a good looking gif ;)

Fixed dust particles with all feedback received. THANKS GUYS!. Tried from Top-To-Down but not worked visually. Also optimized the parallax composition to give a better feel. What you think now?

Working on the next dust particle update:

- Fix Window/Frame/glass light
- Fix particles only shown inside light beams
- Less speed
- Change direction to up-to-down