Last night's stopping point (left) and my current progress (right). Likely not going to do more than pick at it for the rest of the day unless inspiration strikes; perhaps on a related note, I'll be rewatching some nana825763 videos this evening. https://mastodon.social/media/WOsMjNGy2Cfc-I6IqzU https://mastodon.social/media/Xp8vNFhHDVSZXBKUqS0
Just need to squeeze out a hundred more words and I'll hit my writing goal for today!
Possible-but-not-guaranteed goal for this year's Rhoanish story illustrations: actually drawing one of Riaag's amulets, since most of the time he's either wearing long sleeves or not facing the right way to show it off. They work best when touching bare skin hence why it isn't usually visible.
#Orctober entry 19 of 31: falling stars! It's a game name, not literal. https://iron-eater.tumblr.com/post/166589421723/felt-tip-and-clip-studio-ex-2017-falling-stars
Huh, someone's got some loud bass going somewhere. That's unusual for this complex.
Adding in a subtle P.T. reference because why not.
I'm not going to be spending as much of today writing as yesterday, but my goal is still to try and hit 7K if I can.
Hey, friends: if you're reading this? Thanks for contributing to an overall much more chill social media experience, even if you're having a bad day today.
Crete sucks. It sucks! It's a teleporter maze and the only way you learn the proper path is through trial and error.
My proposal: more clearly signpost where exits go. Since it's a Hellenic action game, make better use of existing gear to determine where to go, such as using the Eye of the Graeae (already in the game) to make a correct exit light up, or meet Ariadne and get a twine ball that performs similarly and/or gets you the F outta there when used. You could even randomize the maze then.
Today's commute involved us talking about how Battle of Olympus is a game that peaks way too early, which is a shame.
Time for bed! I leave you with one of my favorite themes from Battle of Olympus, a game that appears to have just flat-out traced Link from Zelda II for its hero, Orpheus, and is otherwise a weird Grecian-flavored Castlevania II clone. It kind of starts sucking to play after a given point but I'm still fond of it and its music.
Mastodon's being a little weird with images right now, but I'm over 5K words and calling it a night.
No, YOU'RE thinking about Kitty Horrorshow's "Anatomy" while writing this next bit.
About me: any time someone mentions "the demoscene," my brain immediately jumps to Amiga demos and cracktros. No, I have never owned an Amiga.
second draft horror snippet (NSFW text) Show more
"I fooled around with [another character] once to see if he'd be worth my time and the whole way through he kept talking about how 'naughty' we were being by fucking in Their house. Christ alive but I hate people who use that word, I'm a fella giving you a blowjob, not a cat that knocked over a plant."