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Gamescom aims to unite its three global events and encourage year-round networkwing through new Gamescom Biz Community site and mobile app
https://www.gamesindustry.biz/gamescom-aims-to-unite-three-global-events-with-b2b-community-app
Bandai Namco and Wayfarer Studios to produce a Pac-Man film
https://www.gamesindustry.biz/bandai-namco-and-wayfarer-studios-to-produce-a-pac-man-film
Take-Two delays Midnight Suns again as Zynga acquisition re-shapes financials
https://www.gamesindustry.biz/take-twos-q1-shaped-by-zynga-acquisition-recession
News-in-brief: Guilty Gear Strive ships over 1 million copies globally
https://twitter.com/ArcSystemWorksU/status/1556508515471986689
Composers and professionals celebrate "history in the making" as gaming scores join prestigious UK music event
https://www.gamesindustry.biz/video-games-music-at-the-bbc-proms-it-was-only-a-matter-of-time
Activision Blizzard removes content from Warzone and Vanguard after concept artist says Loyal Samoyed skin was copied without permission or compensation
https://www.gamesindustry.biz/call-of-duty-pulls-dlc-after-plagiarism-accusation
The GamesIndustry.biz Podcast is back
This week, we take a look at the current wave of financial results, the declines some (but not all) companies are seeing, and what lies ahead for each of the biggest games firms
https://www.gamesindustry.biz/a-thorny-start-to-the-fiscal-year-podcast
Are video games really more expensive?
Games analyst Sam Naji analyses full game prices over the decades adjusted for 2022 inflation - any why they may, in fact, be getting cheaper
https://www.gamesindustry.biz/are-video-games-really-more-expensive
Square Enix Q1 sales decline by 15%
https://www.gamesindustry.biz/square-enix-q1-sales-decline-by-15
Diablo Immortal didn't put much of a dent in Activision Blizzard's ongoing slump. How worried should it be? | This Week in Business
Sonic Origins and ports of Hatsune Miku and 13 Sentinels help Sega post 11% sales bump for first fiscal quarter
https://www.gamesindustry.biz/sega-posts-gains-on-light-release-slate
Companies focused on live service games find it hard to justify heavy investment in single-player titles; it may be high time for firms to pick a lane and stick with it
https://www.gamesindustry.biz/single-player-games-deserve-more-than-lip-service-opinion
Study finds that Belgium's loot box ban isn't being enforced
https://www.gamesindustry.biz/study-finds-that-belgiums-loot-box-ban-isnt-being-enforced
In our latest Why I Love, Softstar Beijing's Chen Yamei and Zou Mengxia offer praise to Nier: Automata
https://www.gamesindustry.biz/nier-automata-for-the-people-why-i-love
Tencent is reportedly willing to pay more than twice Ubisoft's current share price as it buys stock to become the publisher's largest shareholder
https://www.gamesindustry.biz/tencent-reportedly-looking-to-raise-stake-in-ubisoft
Today on the GamesIndustry.biz Academy, lawyer Anna Poulter-Jones provides a roadmap through the various regulatory and contractual issues studios will navigate when soft launching their games in early access
https://www.gamesindustry.biz/navigating-early-access-legal-and-practical-considerations
DDM: Gaming investments reached $4.8bn during Q2
https://www.gamesindustry.biz/ddm-gaming-investments-reached-48bn-during-q2
Nintendo of Europe hires Tom Enoki as senior managing director | Jobs Roundup: August 2022
"We're still independent but with more muscle"
Supermassive MD Pete Samuels talks to us about the Nordisk acquisition, and the Until Dawn studio's five-year strategy to expand beyond horror and video games
https://www.gamesindustry.biz/supermassive-on-nordisk-acquisition-were-still-independent-but-with-more-muscle
Royelles CEO and founder Múkami Kinoti Kimotho explains the intent behind the educational metaverse app for girls
https://www.gamesindustry.biz/royelles-the-future-of-the-metaverse-is-female
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