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I'm Patashu, a mechanical dragon! I'm into big animalistic mechas, awesome fights, flashy and pretty adventurer/combat robot appearances and soft cuddling with friends. Roxxy is my significant other!

Gaming wise, my primary interests are rhythm games (e.g. DDR), roguelikes (e.g. Dungeon Crawl Stone Soup) and shmups (e.g. Dodonpachi) with minors in action roguelikes, puzzle games and tower defense games. My youtube is here:


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I compose music in Famitracker and Ableton Live:

I'm working on a game called Rabbiteria (formerly Cinnamon's Cooking Quest) in a team of three, about kitchen management and cooking meals!

I'm a bit all over the internet in nerdy/gaming spaces. If you see another Patashu, it is me - feel free to say hi!

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My soundcloud! I make mostly 8-bit music in Famitracker, but I've also made some faux acoustic swing/jazz. Check it out:

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program that draws a bunch of random non-overlapping shapes to the page, except for the big heart in the upper right which is not random, because im going to write some text in that one, because tomorrow is my moms birthday :)

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adopted art; noivern 

now without watermarks!

and with the name Pastila. Pastila the Noivern.


(art by

I wish there was a big book of "So you liked this old game: You might also like X"

Like, say I was a big Civilization 3 & 4 fan, but don't like where the series has gone? Is there some indie spiritual successor out there?

Like, if I liked Total Annihilation or Supreme Commander I can try Zero-K or one of the other Spring engine games.

Or if I liked Advance Wars, there is Wargroove (though honestly, I don't' think it is as good) or Battle for Wesnoth (better).

realizing why java and c/c++ carry on and people keep writing code with them even though they're pretty clunky...

they're stable. boring. you write a program with them against a stable api and it just stays working for a very long time.

you don't have to keep up with library churn and a million bad ideas happening around you. you can actually be done and finished with a project.

saw a vibeo online like "raytracing in real time on the snes!" but the raytracing was being done on custom hardware in the cartridge which is cheating

Apparently Vaporeon was made the official ambassador of "Water Day" in Japan and I'm so proud of them :vaporeon:

The Brave Little Toaster was a psyop designed to instill a permanent sense of melancholy in millennial children

Turns out Mojang's "glow signs" feature worked by rendering the text 9× as much as a regular sign & their text rendering is already really slow

If you fill up like 10 signs with vertical pipe characters and make them all glow signs, your FPS can go from like 200 -> 10

slimegirl works as a kink fursona but also like

have you ever tried to fight water

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