Little skellyman can now chase good.
Adventures in gamedev: I decided to write a pathfinding function for my little game but no matter what I did my enemies kept moving in one direction. After adding numerous debug lines I realized I never hooked up the AI code into my game. *facedesk*
I was testing a little thing I wrote in SDL2 and just couldn't figure out why my collision detection code was all wonky. After a good bit of debugging I noticed that I passed the X and Y coordinate values in wrong order...
Since the #Article11 and #Article13 vote passed in the EU, I decided to help online platforms out by implementing a content filtering algorithm they can use to eliminate unlawful sharing of copyrighted works. Based on my experiences with systems such as ContentID, I am quite sure that my algorithm is more reliable and has less false-flags. https://gitlab.com/Samsai/article13-content-filter
Creators Supporting Link Taxes And Mandatory Filters Are Handing The Internet Over To The Companies They Hate
Linux gaming stuff Show more
I've just published a lengthy article that gives an overview of the past 15 years of #Linux gaming and attempts to explore what Valve's recent announcement/beta of #SteamPlay's new #Proton feature means in that context! http://cheesetalks.net/proton-linux-gaming-history.php
Mechanical keyboard pros and cons: It's quite a bit easier to clean up my keyboard than the previous membrane one I had. However, I am also constantly cleaning this damn thing because I can easily see the build-up of gamer gunk.
I've been playing DOOM 2 in co-op the last few days with the Brutal DOOM mod. Haven't had so much fun with an FPS in ages. Brutal DOOM also adds some relevant 3D models to some of the more empty DOOM 2 levels to make them less boring to look at, not to mention the gameplay is top notch.
Linux gamer and a video maker. Editor at gamingonlinux.com
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