"why would you do this"
look I put way too much effort into finding a good place for my character to sit down before I walk away from the computer
this area's been an unfinished thorn in my side for longer than I can remember
nothing like the late stages of a project to kill your perfectionism :')
Doom 3 has 'parallel' light volumes, which are normally fine for sunlight but for various complicated reasons no longer sufficed for this area. Instead I spent a few days banging my head against the lighting code and created a 'parallel projected' light—a spotlight of fixed width
not sorry any more — Level/environment designer — Current work: Skin Deep (w/ Blendo Games) and Head Reattachment Trauma (Quake) — she ⚧️