actually I guess I make a lot of one-unit brushes as well
maybe the problem is me
I had a space shooter as a kid that would read your directories and make your files float around the levels like asteroids -- you could get in trouble if you destroyed them.
It probably was a better idea back when you still *mostly* knew what the contents of your hard drive were
level designers say "don't use symmetry", but what they mean is "don't use symmetry as a shortcut"
it's a pattern, and patterns are a tool
The Paris palace, the Bangkok hotel, the Hokkaido hospital. If you've seen one half, you have a rough idea of the shape of the other half. You know where to find stairs and doors and exits in a pinch. But the way those spaces have been used? That's something else altogether.
who needs coherent UX just bombard me with meaningless stimuli wheeeeee
Level designer, game critic, programmer, awkward online pal | Hair disaster | 🏳️🌈 | he/him | I'm trying, okay?
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!