The quest to make the configuration UX smooth has led me into first defining a finite state machine for a flow of prompts and then realizing that this is actually something I could turn into an interactive constraint solver with backtracking to checkpoints.
All so that when you hit "Run" and it doesn't run, instead of telling you "you are missing this thing. go find it yourself pal", it just brings up exactly the set of forms or prompts you need to fill in or fix.
Starting in about an hour or so:
1. Galapagos - Lua bindings for mgl32
2. Later Alligator
3. Story time https://www.twitch.tv/triplefox
Galapagos, September 2019
The Atari 8-bit computers have two powerful display chips, GTIA and ANTIC. Like the 2600 it is possible to reprogram the display on each scanline to produce colorful display with higher resolutions, and this functionality can be coded in a hardware display list so no beam racing is required. In addition, a variety of character and bitmap modes are available as well as sprites(termed "player/missile" or PM)
ANTIC mode 4, a popular one for games, is a character mode that can display 5 colors per line. "5 is not a power of 2", I hear you say. The trick is that it reads the highest bit of each character to toggle one of the colors, so you have limited control of the palette within a scanline too.
Here you can see ANTIC 4 used in a colorful homebrew port of Bomb Jack: https://youtu.be/eVBenUTZDeg
Even though it is a character mode, the gameplay sprites are software rendered by modifying the character set per scanline, allowing the graphics to be free of hardware sprite limits. This burns a lot of memory, which means cartridge storage is needed to run it on an unmodified 64kb Atari.
Here's Paul Baran's RAND-published September 1962 justification for distributed communications networks summed up in a single chart. It's also the same paper where the famous "centralized vs decentralized vs distributed" triptych of graphs comes from. You still see this exact diagram, uncited, in modern presentations on the decentralized/distributed web.
a game in which your character has a rise and fall instead of a rise and rise #gameing
a nice illustration of California's SB-50 housing bill. https://sf.curbed.com/platform/amp/2019/5/10/18563360/senate-bill-50-chart-sb50-explainer-housing-transit?__twitter_impression=true
tho i have to say one of my fav "people is people" moments of reaching out through history
these little clay dogs found in nineveh
buried as charms under a palace
each of them carved so lovingly, by a person that knows dogs, and looking like dogs that you can probably go find today looking the exact same
each of them inscribed with the quality of a good guard dog that people still prize today in good guard dogs
Loud is his bark!
Biter of his foe!
two gdc thoughts
1. in relative terms it seems like everyone i encounter has an underdeveloped pitch. the props/visual aids i'm using make all the difference and i could do better still
2. marketing galapagos to professional devs basically = marketing the existence of fantasy consoles and paradigms of development that are not "1. hire unity developers 2. ??? 3. profit"
everyone be like "celeste so good gotta clone that"
nobody be like "creative process of celeste so good gotta study that"
Games developer/writer (see ludamix.com), ace, furry. he/they. SF locale. Community cheerleader. Weekend athlete. Synthesizer fan
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