I just realized that in D'ni it actually *is* spelled "Mist", and now I feel like I have a lot of apologies to make to a certain Tumblr tag. #Mystodon
I’ve decided to get into cross-stitch. I wanted something productive I could do that wasn’t *more* programming, since I do enough of that at work right now.
I may be diving into the deep end with my first project, but I’m working on the Age 233 pattern that Geri/Cloudmarsh made: http://cloudmarsh.tumblr.com/post/146858060549/the-pattern-for-my-age-233-cross-stitch-if-anyone #Mystodon https://mastodon.social/media/OS0dMaoznH9Dcqe9un8 https://mastodon.social/media/DqRx-70ZVCv-9gapec8
Well, this year's #DesertBus is completely off the charts. Literally.
Highest amount raised ($720,000 and counting). Longest run (going for another 4 hours at this point). Largest live auction ($12,000). Most points (17).
I'm running on less than 2 hours of sleep and at this point I can't even. #db2018
I submitted our entry for the #db2018 game jam with 11 minutes left to go. It's nowhere near as fleshed out as I was hoping it would be, but it's *functional*. Now I'm going to chill for the rest of the night and party in the DB chat. Maybe I'll come back to it this weekend to do more polish.
I kind of worry that the next Star Wars is going to capitulate to the tiny but extremely loud minority of people who think The Last Jedi is an "SJW wankfest garbage fire", and undo all of the (extremely good) work that Rian did trying to push the series outside of its comfort zone.
Especially since JJ is back in the director's chair. He knows how to make a good Star Wars movie, but TLJ was also basically a series of subversions to every mystery box that JJ set up in TFA. So.
On a related note, check out these awesome sprite placeholders for destructible blocks and one of the enemies. #gamedev
(my artist for this game jam is napping at the moment and I needed a game object to work with)
Well, in today's edition of bug-hunting rabbit holes, it turns out my intermittent webapp crashes aren't being *caused* by a failure to connect to SQL Azure. Failing to connect to SQL Azure is a symptom of an underlying issue. Namely, the app is exhausting available TCP/socket connections. For some reason, if a call to StatHat's API ever happens to fail, it gets stuck in a loop trying to talk to the endpoint until it consumes every available socket & gets blackholed by Azure's resource manager.
furry / Myst nerd / hypertext markup linguist / game dev / enby ace
Avatar by Ale Green • Reaction stickers by CurioDraco
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