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update: today i modeled the broken padlock, some broken pieces of chain, and finished laying out the chain in the map... it's very long and fun to follow so i'm excited about putting in all the extras around it.
screenshots from within unreal:

got a spline chain working today... yay for my perfect giant chain! :O

screenshots from the current environment i'm building.
i got the ground done today. this all looks better when moving, especially because there's this beautiful dimension parallax effect happening... i made this kind of cracked surface where it looks like there are crystals underneath. this captures the reflection of the sky (especially the moon) so colors change as you walk. i love it. everything is moving and there are lots of volumetrics too lol.

alienmelon boosted

We broke the $400 mark earlier today with the kind support of 19 backers! Thank you so much! There's still a long way to go, but I know we can do it with everyone's help! ❤️
indiegogo.com/projects/rpg-in-

alienmelon boosted

i wrote about Mini Maker: Make a Thing, and the way creativity is approached in games that empower creation...
"When software makes you laugh! (…creativity as a mechanic, how it exists in games, and the ethics of either empowering or exploiting creation)" nathalielawhead.com/candybox/w
this post also includes a ton of other links to beautiful and unique tools. go try them!

i wrote about Mini Maker: Make a Thing, and the way creativity is approached in games that empower creation...
"When software makes you laugh! (…creativity as a mechanic, how it exists in games, and the ethics of either empowering or exploiting creation)" nathalielawhead.com/candybox/w
this post also includes a ton of other links to beautiful and unique tools. go try them!

update: i fully finished the hallway sequence! 🎉
i finished building the spooky shadow decals on all the walls... the shadows move (they're animations)... so, as you walk down the hall, you get this story. shadows will be interactive too.
i have just a few more environments to build for the demo, then i can populate them with all the interactive stuff!

i wrote about the progress that i made for the game i'm working on. it's also about the creative direction it is taking... this post is an excuse to share a bunch of art and screenshots! 😍💕✨
nathalielawhead.com/candybox/b
it came so far! i'm excited about how it's shaping up.

so i spent most of the day trying to figure out how to make a material darker, the lower to the ground it gets... without things like depth fading or blending. i eventually found out this is called a dirt mask (i think).
there are a ton of ways to do this, a lot of them are too complicated. then i found this tutorial: youtube.com/watch?v=46LtpJolSd
it's perfect. bless this person...
screenshots of what i ended up with. (i love how it's turning out)

moody dark hallway...
these took forever to render so i might as well share :O
(yesterday i was working on textures for eroded walls)

today i made an elaborate starry nebula night skybox… everything moves and twinkles. this will be visible through cracks in walls and windows but i think it looks beautiful just on its own too.

omg y’all a new indiepocalypse zine just dropped!! this month’s collection of gems looks especially generous: pizzapranks.itch.io/indiepocal
“Each month features games by 10 different developers, including a newly commissioned game exclusive to the bundle-zine. The games cover a wide variety of styles, genres, and themes as they fight against any definition of "indie game" as a genre.”

the Queer Games Bundle is live y’all!!
itch.io/b/1404/queer-games-bun
“If we had the budget of an AAA game, we could give every solo developer a livable wage multiple times over for a year and every single team a massive funding boost. Imagine what the developers and artists in this bundle could create a year from now if they weren’t worried about starving or how to pay their rent this month.”

i’m sharing this again for the day crowd: nathalielawhead.com/candybox/a
in which i document two years of abuse from the games media… with everything all in one place… in hope to fight the narrative that journalists spread when they dog piled on me and framed my situation the way they did. all receipts are here.

alienmelon boosted

“Abusing you was by the book” (documenting two years of abuse from Game Journalism, after sharing my … the whole painful story all in one place)
nathalielawhead.com/candybox/a
i finally wrote the post with everything in context, with receipts, and most of the record that i have.

“Abusing you was by the book” (documenting two years of abuse from Game Journalism, after sharing my … the whole painful story all in one place)
nathalielawhead.com/candybox/a
i finally wrote the post with everything in context, with receipts, and most of the record that i have.

screenshots of my work from recently. these are the electric ruins in one of the spaces you shortly explore.

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