Finally. Last night was the first good night of sleep I've had in at least a week. 😴
Finally made an TextButton sub class that auto-scales its label to fit inside 🙃
Although now some buttons have smaller text than others... still better than the text totally spilling out and overlapping the edges imo
Uploaded MewnBase v0.45 last night!
Certain plants and ice will now regen over time. Improved and fixed some airlock issues. And some other nice bugfixes.
Finally managed to get back in to a bit of a dev groove last night. Here's hoping I can keep that going through this weekend.
Fixed some overlooked airlock bugs that have been in the game since... forever 🙄
Hotfix v0.44.2 is up: Fixes a save-loading crash and a couple other player-reported bugs. https://cairn4.itch.io/mewnbase/devlog/39460/hotfix-v0442
#MewnBase build v0.43 is up. Small update with scrap recycling, new game over screen, and some other things. 😺
Attempting to finally spruce up the Game Over screen a bit.
Minor update v0.42.4 is out, hoping it might fix some launch-crashes on macOS and other player-reported issues :) 🤞
Think I finally figured out the cause of the buggie inventory duplication issue. Will try and get a build out sometime tomorrow.
My article on the game MewnBase is now up on #GamingOnLinux. It's a lovely little survival sim featuring a cat in a spacesuit, and comes highly recommended.
Thought this update would never be finished 😅
v0.42 of MewnBase ("Research Update") is finally out - full build notes here: https://cairn4.itch.io/mewnbase/devlog/25191/v042-research-update https://mastodon.social/media/Gan9sD4xQDaNl1RL7B0
With just two potentiometers attached, it already makes neat sounds. 😀 https://code.google.com/archive/p/tinkerit/wikis/Auduino.wiki
UX Director at HitPoint Inc. and #indiedev maker of MewnBase - into homebrewing, gnu/linux, being a dad, outdoorsy stuff.
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