Why does your itch desktop client look different? We shipped a major update! itch is faster and cleaner than ever before and we talked to the mind behind on these updates to find out what this means for you. https://itch.io/blog/48365/meet-the-new-and-improved-itch-app
Mmmm picked a good day to make beef stew for dinner. 👌
Writing store-page descriptions and marketing copy for my own games sometimes feels like one of the hardest things to do.
When the coffee hasn't finished brewing before your morning standup meeting starts 😩
Finally. Last night was the first good night of sleep I've had in at least a week. 😴
Finally made an TextButton sub class that auto-scales its label to fit inside 🙃
Although now some buttons have smaller text than others... still better than the text totally spilling out and overlapping the edges imo
Uploaded MewnBase v0.45 last night!
Certain plants and ice will now regen over time. Improved and fixed some airlock issues. And some other nice bugfixes.
Finally managed to get back in to a bit of a dev groove last night. Here's hoping I can keep that going through this weekend.
Fixed some overlooked airlock bugs that have been in the game since... forever 🙄
Hotfix v0.44.2 is up: Fixes a save-loading crash and a couple other player-reported bugs. https://cairn4.itch.io/mewnbase/devlog/39460/hotfix-v0442
#MewnBase build v0.43 is up. Small update with scrap recycling, new game over screen, and some other things. 😺
Attempting to finally spruce up the Game Over screen a bit.
Minor update v0.42.4 is out, hoping it might fix some launch-crashes on macOS and other player-reported issues :) 🤞
Steve Forde, UX Director at HitPoint Inc. and #indiedev maker of MewnBase - into homebrewing, gnu/linux, being a dad, outdoorsy stuff.
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