Finally. Last night was the first good night of sleep I've had in at least a week. 😴

Finally made an TextButton sub class that auto-scales its label to fit inside πŸ™ƒ

Although now some buttons have smaller text than others... still better than the text totally spilling out and overlapping the edges imo

Uploaded MewnBase v0.45 last night!

Certain plants and ice will now regen over time. Improved and fixed some airlock issues. And some other nice bugfixes.

Full notes: cairn4.itch.io/mewnbase/devlog

Finally managed to get back in to a bit of a dev groove last night. Here's hoping I can keep that going through this weekend.

Fixed some overlooked airlock bugs that have been in the game since... forever πŸ™„

build v0.43 is up. Small update with scrap recycling, new game over screen, and some other things. 😺

cairn4.itch.io/mewnbase/devlog

Attempting to finally spruce up the Game Over screen a bit.

Minor update v0.42.4 is out, hoping it might fix some launch-crashes on macOS and other player-reported issues :) 🀞

cairn4.itch.io/mewnbase/devlog

Think I finally figured out the cause of the buggie inventory duplication issue. Will try and get a build out sometime tomorrow.

Last night, got new creature anims added in. Took my first stab at using the gdx-ai state machine stuff. Need to figure out better spawning/despawning conditions.

Slowly getting there...

Some sort of small baddie to gnaw on your base modules or something.

Video editing, ~definitely~ not a strength of mine, but figured it was long overdue to get a trailer of some sort hacked together. youtu.be/sAYZ9bMEvFw

Clip from doing controller testing last month. Hard to record and use a controller at the same time :P

mastodon.social/media/CEqsUrE7

Show more
Mastodon

Follow friends and discover new ones. Publish anything you want: links, pictures, text, video. This server is run by the main developers of the Mastodon project. Everyone is welcome as long as you follow our code of conduct!