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Steve Forde

build v0.43 is up. Small update with scrap recycling, new game over screen, and some other things. ๐Ÿ˜บ

Attempting to finally spruce up the Game Over screen a bit.

Minor update v0.42.4 is out, hoping it might fix some launch-crashes on macOS and other player-reported issues :) ๐Ÿคž

Think I finally figured out the cause of the buggie inventory duplication issue. Will try and get a build out sometime tomorrow.

Last night, got new creature anims added in. Took my first stab at using the gdx-ai state machine stuff. Need to figure out better spawning/despawning conditions.

Slowly getting there...

Some sort of small baddie to gnaw on your base modules or something.

Steve Forde boosted

My article on the game MewnBase is now up on . It's a lovely little survival sim featuring a cat in a spacesuit, and comes highly recommended.


Video editing, ~definitely~ not a strength of mine, but figured it was long overdue to get a trailer of some sort hacked together.

Clip from doing controller testing last month. Hard to record and use a controller at the same time :P

Thought this update would never be finished ๐Ÿ˜…

v0.42 of MewnBase ("Research Update") is finally out - full build notes here:

Finally added the ability to drag-and-drop to arrange your inventory bar :D

With just two potentiometers attached, it already makes neat sounds. ๐Ÿ˜€

Temps in MA this morning low enough for me to finally bust out my fuzzy-lined hoodie out of storage for the season. Awww yus. ๐Ÿ‚

Devblog ramblings!

New experimental builds using LWJGL3, localization, and price change info.

More learning and fun with today. Should probably get back to working on that space-cat thing tomorrow :P