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Twidere for Android seems to no longer work with with Twitter 😒

Having never used behavior trees before, wrapping my head around them in gdx-ai had been... challenging. But might be finally starting to get the hang of it.

Doodled space-cat a friend last night. πŸ­πŸ§€

Okay, after finally figuring out the issue last night, v0.48 is actually* now up for people to test out on the Steam beta channel, and on as the "-unstable" zips.

Got the "3D" habitat module art setup in-game, with z-sorting working. Will have to do same treatment for the airlock etc... but liking it so far!

Turned what was just a static image before into a little animation + particles + tween movement for base construction. Tiny bits of visual polish ✨

Ew, thaaaaat gif doens't work very well on here for some reason...

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*makes popping sound* Experimenting with giving habitat modules some depth in order to get the perspective a ~little~ more consistent across the game.

MewnBase creature path finding attempt number... 4? Now with smoooothed paths, and actually kinda working for once!

Tried adding an option for click-to-move, but it had a ton of issues, so instead taking a crack at adding a virtual joystick to MewnBase that'll hopefully make it easier to play the game with just the mouse.

Anytime my kid sees butterflies in Stardew Valley, she stops to take a screenshot of them πŸ¦‹ πŸ˜„

Woah, nice enough outside this morning to enjoy coffee on the deck. β˜•πŸŒ„

Just a couple days left till flying out to πŸ™€πŸ˜ƒ

MewnBase v0.46.2 up on both Steam and Fixin' more bugs and localization updates!

Build notes πŸ‘‰

Oy! It's up! MewnBase is finally now on Steam Early Access with a 15% launch discount.

Thank you to everyone that's played it over the past couple years and helped to support my weird little space-cat game.

🚨😺 FRIDAY FRIDAY FRIDAY! My space-cat/survival/base-building game 'MewnBase' is coming to Steam this Friday, Dec 7th!

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