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Just released version 1.3.0 of SFXR Qt, the retro sound effect generator. This one comes with a new wave form, a new file format and binary packages so you don't have to compile it yourself!

agateau.com/2019/sfxr-qt-1-3-0

#retrogaming #gamedev #qtdev

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A game called #SeaHeroQuest can apparently detect early stage #Alzheimers more accurately than medical tests, before players are aware of symptoms.

Consider the impact of #SurveillanceCapitalism companies (#Google, #Facebook, #insurance etc) creating innocent non-medical looking apps that test for medical/#psychological conditions without informing users.

You'll never know why every insurance company turned you away before you discovered you have a debilitating disease...

#medical #privacy

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The last level of the #TailQuest - done! Now only bug fixes, waves and sounds :) (former #RivenTails) #godot
I'm sorry ... I'm too exhausted to write something more :D

and yes .... I did it myself.

#gamedev #gamedesign @KurkiGames
(more discord.gg/dYJVNQb)

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Neofeud is a game about my experiences growing up in Hawaii's ghetto, being a social worker & STEM teacher for poor, homeless, refugees, mostly non-white kids in slums of Hawaii the tour buses avoid, while living out of a van. 100% of sales go to putting a roof over my kids' head (we're getting kicked out of our house at the end of the month)

Steam: store.steampowered.com/app/673
Itch: silverspook.itch.io/neofeud

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Medieval guy #1: okay so what do turtles look like
Medieval guy #2: well they live in the water
Medieval guy #1: so they're fish?
Medieval guy #2: yea. also they bite you. And they have legs
Medieval guy #1: haha weird. What else
Medieval guy #2: they have a shell
Medieval guy #1: like a snail shell?
Medieval guy #2: idk it's some sort of shell. And they can pull their head inside the shell.
Medieval guy #1: ok I think I got it. How's this look
Medieval guy #2: perfect

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Just released Pixel Wheels 0.12.0, featuring 3 new vehicles, a locking system and many other improvements!

agateau.com/2019/pixelwheels-0

#gamedev #pixelart

Un solito en el qeu estoy trabajando sobre una base de djent que encontré en youtube (youtube.com/watch?v=rqmAQZRba9) Aún no está completo ni tampoco lo puedo tocar del todo, pero va quedando guay.

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.@krita 4.2 is out. It comes with improved support for more tablets, better support for multi-monitor setups, works with HDR images in all shapes and forms, including animations (Windows only for now), has slicker and faster brushes, and so, so much more.

krita.org/en/item/krita-4-2-0-

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Canonical's track record of abandoning projects:

- Unity
- Upstart
- Mir
- Support for a bunch of derivatives
- Ubuntu Phone/Touch
- Ubuntu for Android
- ...

Still a good distro, but in case you wondered why I twitch briefly whenever I hear their name... now you know 😆

Why people still recommend gimp when krita is out there?

Is proprietary software artificially bloated for any reason? Maybe a tool looks more professional or complete if it requires a lot of space? Otherwise I cannot figure how blender needs 140MB but Maya asks for 4GB or Krita 180MB vs PSD 3.1 GB. Is the second 17,6 times more capable than Krita or what?

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I'm 26 years old, I have seen a ton of US films, they all feature baseball, and I *still* have absolutely no clue how that game works--nor do I really care

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