Linux and Mac now available on all distros.
50% off until July 9, as well.
Game available here:
1.8.0 Windows version of #SteelSeraph coming July 4.
I gave interim builds to @TheThreeTwo and @T1shero, as they offered to playtest our game and check things out.
You see both the game in action, and -WHY- I send out interim builds to asking players.
Problems seen in these streams have been tentatively fixed this morning, and I will continue to investigate them before updating the base game.
Here's what menus will look like in Steel Seraph version 1.8.0, which I plan to update the game to after nearly -four months-, in addition to adding the last optional weapon sidequest (FWS Nocturne, Death Claw subweapon).
ETA: June 30
Ponderous Lore Nonsense, Birbsite
https://twitter.com/steelseraphgame/status/1267156775872192513 What does this button do?
Don't be surprised if #SteelSeraph's next update is in June. I'm doing some MASSIVE presentation and gameplay improvements.
Mac version now available as of March 8, 3:39PM Atlantic Standard Time.
The mac version of the game can, in some cases, mishandle OSX display scaling, leading to a truncated game display. Going to 'System Preferences > Display' and setting resolution to 'Default for display' rather than 'scaled' solved the problem when we examined it.
-Controller bugs removed
-FWB Maginley 20th floor transition icon and transition regions now functional
-Rocket Level 1 now 40 instead of 15 damage.
-Ice blocks in the Hydro Plant that require Plasma Sphere are given a dark blue tint.
-Explosions are more prominent.
-Clarifying text added for Gorgons at Red Sector A requiring Rocket level 2 to destroy.
-Clarifying text added, pertaining to optional boss Koschei at the XCLIME Area.
Most air enemies have only 1 HP.
Steel Seraph dev. Cis/He/him.
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!