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is released on as of right now!

store.steampowered.com/app/105

v1.2.1

- In civilian areas, Seraphine's weapons will be greyed out and unusable.

- Jinn, Dahu, Veela, Korrigan AI updated.

- Starting info text updated.

-Version # in title screen.

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Steel Seraph is now available in Early Access on and for $4 Canadian or your equivalent currency. Expect weekly updates here, on Facebook, Mastodon and video updates on youtube every Saturday

deepshock.itch.io/steel-seraph
gamejolt.com/games/steel-serap

Game updated.

1.4.0 changes

Zoomout for bosses (Game option, off by default)
Gradualization of pause menus restored
Pre-dialogue sound on mission control messages
Act 3-A (Jeong Island Cave rescue) added.

v1.4.0 will drop on Friday, May 17.

Any task not finished by then will be marked in-game as (in progress.)
Boss mode zooming out will be accessible, but turned off by default.
Pause menu transition will be more gradual.
There will be a sound and a small delay before convos.

After a move, I'm ready to update frequently again: Here are the scenes for 3-A air and ground:

1) Jeong Island Cave Exterior
2) Mobile Floating Platform (with Newsie drone)
3) Jeong Island Cave (rubble not there yet)
4) Syrinx takeoff course


v1.3.0

Important NPCs and bosses have the main/side arrow under their arrow to separate main and side objective NPCs/bosses.

Main and side arrows enlarged.

Act 3 prologue added (before air stage)

Lingering main arrows in D-13's comm terminals fixed.

- The film crew and their boss, Sophie Draiman (the one in the beret and the white.)

"Well darling, let's see how it goes then? We'll have it all finalised before you know it, love."

- Working on some navigability fixes for v 1.3.0 and act 3 content.

New scenes:

Seraphine's house (where she gets the call about a non-combat demonstration of the Microjet by a local film crew.)

Mount Syrinx (The takeoff point leading to 3-A Air.)

Our next major update (1.3.0) will be centered around building Act 3 Chapter A, which will be about a film shoot related to Fauconvert's microjet work, leading to an unexpected cave-in rescue. Also, we will add whatever QoL and fun factor improvements we can over that time.

is released on as of right now!

store.steampowered.com/app/105

v1.2.1

- In civilian areas, Seraphine's weapons will be greyed out and unusable.

- Jinn, Dahu, Veela, Korrigan AI updated.

- Starting info text updated.

-Version # in title screen.

The plan for the updated trailer and screenshots with current footage is to have it done tonight, or at latest tomorrow afternoon. Following this will be a complete screenshot update across , , and .

​April 7 (1.2.0)-

-Improved transition icon/objective marker system

​-Objective available on the lower left corner of the map.

-Solved a critical bug involving a large, persistent black square when activating the map.

It'll likely be tomorrow before I can complete the objective marker system overhaul, because there's been so much of it. However, here's a screenshot showing a new feature on the HUD: Interface Message Box. It contains updates about game option changes when the happen, and the current objective by default.

The game is now available in early access, and I will update it when I've completed the overhaul.

deepshock.itch.io/steel-seraph

gamejolt.com/games/steel-serap

April 6th update plan: Instead of having interface messages appear in the text box, those and other important messages that don't stop play will be in the far lower left, in a HUD compartment for them. That way they don't compete with dialogue or item messages.

update: Seraph has been approved for release on Steam. Part of this week's work will be updating the trailer (the current one is slightly outdated), and the screenshots (sourced from that trailer.) The planned Steam release date for the early access version will be April 15.

Future Plans:

I plan on doing the following before Saturday:

-Redesigning the objective marker system

-Adding Act 3 assets to the game, to implement over the next two months at latest.

-Limiting the area where objective arrows can be, to keep them visible.

March 31- Post con:

-Dodging no longer happens between loading zones.

-Game Options no longer reset to default on title screen load.

-Sky Test stage had some instances where the flight rate would still be 0 if tasks were done out of sequence. This is no longer the case.

-Attract Mode could be cancelled while transitioning, with the attract mode stage becoming playable. This is no longer the case.

Thanks to all 56 participants who picked up a gift key for my game , on or . It was a good event!

Steel Seraph is now available in Early Access on and for $4 Canadian or your equivalent currency. Expect weekly updates here, on Facebook, Mastodon and video updates on youtube every Saturday

deepshock.itch.io/steel-seraph
gamejolt.com/games/steel-serap

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