if you've ever wanted to use + @nodejs@twitter.com to generate @glTF3D@twitter.com files, here's an example: github.com/mrdoob/three.js/pul

Just updated gltf-viewer.donmccurdy.com/ to r99, and added some better stats (# meshes, # materials, ...) to the model report card.

We're hiring developer relations engineers! Please reach out if you're interested in remote sensing, open source, and data visualization. Earth Outreach helps scientists, policymakers and NGOs use geospatial technology. Details: careers.google.com/jobs/result

RTs appreciated. :)

Default has been gamma — trying to add a linear workflow.

Testing gamma vs linear workflows in @aframevr@twitter.com
(order: gamma, linear, gamma, linear).

Blender 2.8 Beta has arrived! Includes glTF import/export, supporting Principled BSDF (PBR) materials. 🚀

Thanks and congrats to everyone involved at Blender!


Intergovernmental Panel on Climate Change (@IPCC_CH) is hiring for a role in Germany 🇩🇪. Get at it, friends! groups.google.com/forum/#!topi.

Also trying to do something very similar in @aframevr@twitter.com, possibly coming in 0.9.0.

The squoosh.app/ image optimization tool is really, really nice. Applying to textures from @Sketchfab@twitter.com gltf downloads makes a world of difference. Seems like I have to remove duplicate copies of the same texture from models often, too. 🤔

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