me writing programming tools: we need to make it easier to code! liberate the code! make it accessible to all!

me debugging someone else's code: you should need to train for 10 years before you can even touch a text editor, and we need a central guild body that randomly audits members, and if your code quality is bad enough you are immediately executed

I've also added a table of contents page for the podcast, so you can jump around the episodes a little more easily:

Figuring out how an analytical framework to apply to the history of the project is needed because, spoiler alert: the issues that came up during GNOME 1.x also come up during 2.x and 3.x, in minimally different forms; and this looks like a good point to introduce the theoretical lens through which I look at the evolution of GNOME as a community, as well as a code base, as the two are radically entwined and cannot be separated

The History of @gnome podcast is back after the break, with the beginning of a new chapter. The first episode is a retrospective on GNOME 1.x before we take the plunge and work our way through GNOME 2.x:

Note: mute some*thing*, not some*one*. I mute/block people constantly

First time I had to mute something on Mastodon, and I never even mute stuff on Twitter…

The design team wants your feedback for a potential visual refresh of the default theme: — if you have an application that ships custom CSS, testing is appreciated!

"Explicit animation API", I say as I take a long drag from my cigarette. "I haven't heard that name in a long time"

We're very pleased to announce that Kristi Progri has joined us today (3rd January) to take on the role of Program Coordinator.

Welcome Kristi Progri !!!

Destiny Gundam RG. Definitely, for real, my last RG for a long while; the elbow joint of both arms self-destructed because of the paint, and had to glue them in place. Also: lots and lots of small fiddly pieces. Going to switch to MGs and PGs, unless we get an amazing RG down the line, like the Sazabi this year

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If you liked the first chapter of the History of , and you'd like me to have enough caffeine in my bloodstream to record more episodes, you can buy me coffee, at

This is the end of chapter 1, "Perfection, achieved"; the next chapter, "Perfection, improved", will start next month… and we're off to the 2 races

Finally, a day late, the last side episode of the first chapter of the History of

Sorry for the lateness, hopefully it won't happen again.

New side episode for the History of podcast: this is a short one, about how language bindings for were made, back in the 1.x days —

So, I guess the cat's out of the bag: I'm going to work on the platform libraries, thanks to the Foundation

As I've had a few new followers, by way of :

- I'm a free and open source software developer
- I contribute to , typically in the core platform libraries
- I mostly toot about my History of the GNOME project podcast (every week, on Thursday) and about my plastic models
- I try to keep my software development ranting to the bird site, but it may end up spilling over here

If Bandai ever did a PG Sazabi, I’d need another room just for it

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