Terrific NYT article on skateboarding as a lens for how people with disabilities relate to the built environment: “Spaces that are inaccessible are indicative of failures in design rather than the human body, and those failures require creative solutions.” nytimes.com/2022/09/25/opinion

Working on accessibility for The Last of Us Part II was one of the highlights of my career, and I'm thrilled to bring this set of features over to the remake of the first game. Games are for everyone. youtube.com/watch?v=LINKh60I8C

Finished reading "Games: Agency As Art" by C. Thi Nguyen over my summer vacation. Loved the clarity of his argument for "striving play": taking on a temporary goal & unnecessary obstacles for the sake of aesthetic appreciation of the struggle. goodreads.com/notes/53853233-g

Made a resolution at the start of 2022 to pick up a new skill by doing one pencil sketch per week. Halfway there now, hoping consistency & persistence compensate for talent ✍️

Much love to the Zachtronics team, who are releasing their final game before cordially disbanding. I still have my SpaceChem periodic table on the fridge.

✍️ Sketching practice. Been playing Dragon Quest V on iOS recently and it’s really chill and good.

“In just two year, 2018 and 2019, China produced nearly as much cement (about 4.4 billion tonnes) as did the United States during the entire 20th century (4.56 billion tonnes). […] the world now consumes in one year more cement than it did during the entire first half of the 20th century.” goodreads.com/book/show/565873

The Last of Us came out 9 years ago today! 🎂 I remember joining a group of ND devs at a midnight launch to sign games and posters, which felt so surreal and exciting.

Excited to share that I got to step into the role of game director on The Last of Us Part I. I was a fledgling designer when I worked on the original almost a decade ago, and it's been a delight to revisit this beloved game. Can't wait to show you more of what we've been working on. youtube.com/watch?v=WxjeV10H1F

Kindle’s note-taking interface is hyper-optimized for highlighting every word in a sentence except one.

My first 30+ minute run in Vampire Survivors. The entire screen was literally covered in enemies, but my character was constantly firing off abilities in every direction before anything could touch me. My laptop was mildly overheating and fans were blaring. 💯/10

My daughter loves this PBS show about stunt cars that teaches basic physics. Had to chuckle when I saw who voiced the main character 🤯

Played an hour of Vampire Survivors and it's exactly as fun as everyone said it was 🦇

“It does not do to focus on “things” and expect them to explain much in themselves. Processes are always of the essence. Things have significances as participants in processes, for better or worse.” goodreads.com/book/show/108646

Today is Global Accessibility Awareness Day, and I'm thankful for the chance to share my thoughts on inclusive design alongside colleagues & collaborators from across SIE. youtu.be/NjZMhzLAEM0

This week’s sketching practice, inspired by recently picking up an old Undertale playthrough, inspired by a podcast.

Accessibility is good universal design!
“One of the things we didn’t expect when starting on accessibility features was how some of these options can be useful and fun for everyone” blog.playstation.com/2022/05/1

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