"Revolutions" podcast just wrapped up their fascinating series on 1848. If you enjoy history, the most recent episode is a great 40-minute condensation of the entire seventh season. https://overcast.fm/+BFNrGm6vg
Folks who compare Celeste to Super Meat Boy are doing it a disservice imo. It’s more puzzle than reflexes; reminds me a lot of The Swapper (2013). It also portrays mental health struggles in a very raw & honest way. It has such a truthful warm kind positive vibe… I love this game.
Hearthstone friends: I'm enjoying this druid combo deck. Hadronox + Cube + Witching Hour = so many Lich Kings. https://disguisedtoast.com/decklists/3759-witchwood-cube-druid
Shudderwock! Allegedly game-breaking on expansion day zero, might have to try it before it gets nerfed.
Recently finished "Thinking in Systems: A Primer" and absolutely loved it. It belongs with "Understanding Comics" and "The Design of Everyday Things" in the pantheon of books that aren't about games but still teach game design. https://www.goodreads.com/book/show/18891716-thinking-in-systems
Two books I've been reading unexpectedly collide:
• Systems reveal themselves through their behaviour.
• Characters reveal themselves through their behaviour.
Wrote a new post looking at Breath of the Wild through the lens of Clint Hocking's “improvisational play”: http://gangles.ca/2018/02/28/intentionality-improvisation/ https://mastodon.social/media/hjtucfqqPsvWTAvmiI4
Sunday afternoon project: slow-cooker jambalaya ⚜️ https://mastodon.social/media/fHBjCJmj32Z4suWQZ0Y
I really wish Mastodon had a cleaner interface. I'm only interested in the "home" column, but it's crammed into ¼ of the screen. The entire page is also slightly too wide, so I get a tiny horizontal scrollbar on Firefox OSX.
🍳🥘 STIR FRY BLUES (a cooking game I made for Space Cowboy Jam) now runs in WebGL. RIP Unity web player. https://gangles.itch.io/stir-fry-blues
Wrapped up Horizon & Night in the Woods today (two early GOTY contenders), ready for GNOG & Prey next week 👍🎮👌
Been playing a lot of Clash Royale, so I wrote about a design decision they made that I think is quite ingenious: http://gangles.ca/2017/04/24/clash-royale-economical-design/
Gave my opinion for this article; if we've ever talked game design over a pint, then you can likely guess my answer. http://www.gamasutra.com/view/news/296157/7_memorable_boss_fights_that_every_developer_should_study.php
Spent the weekend in Joshua Tree National Park. The desert landscape is otherworldly, and surprisingly colourful in the springtime.
Snagged a beautiful hardback copy of "The Guns of August" on my trip (Leakey's Second-hand Bookshop in Inverness, incredible store). However, I've been so jetlagged at night that I'm only making it through one paragraph at a time 😴