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local TESTHELPER_unlocks = false and not _RELEASE_MODE

someone's trying very hard to make sure this option isn't turned on!

Tarot = HEX('424e54'),--HEX('29adff'),

heh. I love seeing this sort of thing in a released game: clearly the color used to be 29adff, and someone changed it to 424e54, but they weren't sure if it was gonna stay that way, so they just commented out the old color

that wasn't hard.

although getting this game to rendering anything like pixels is going to be tricky. it's infinitely scalable so you are always looking at scaled graphics, and usually through a CRT filter

so fun fact about balatro: It's possible to break the game's score counter by very carefully setting up a situation where you score infinity points.

Here's a video of RT doing it:
youtube.com/watch?v=ICrA_os9en

EDIT: corrected video link

This is what you see when that happens:

"naneinf". which is confusing? why not an infinity symbol, or just NaN?