Fist of the Forgotten #Gamedev stream #769 (nice): Level polish, Cinematic character polish, devlog. #GodotEngine, blender. https://twitch.tv/jitspoe
After far too long trying to figure out the mathematics, I realized that converting a UV to a spherical normal map was simply a matter of ... using the UV (with the Y inverted). #GodotEngine #gamedev
I don't know if I ever posted this Fist of the Forgotten development log here. I'm working on a new one, but man, they take forever! #GodotEngine #devlog https://www.youtube.com/watch?v=7GR_lt8cXGU
I did a behind the scenes video of this #GodotEngine #shader tutorial with some funny highlights and bloopers. How many ways can we pronounce Godot, anyway? https://www.youtube.com/watch?v=1FB4JClAcCw
I did a behind the scenes video of this #GodotEngine #shader tutorial with some funny highlights and bloopers. How many ways can we pronounce Godot, anyway? https://www.youtube.com/watch?v=1FB4JClAcCw
Still rough, but I'm improving the spiderbot boss bit by bit. I've made the intro to it a little more cinematic. Wishlist Fist of the Forgotten here: https://store.steampowered.com/app/1105470/Fist_of_the_Forgotten/
#ScreenshotSaturday #Platformer
Here's #GodotEngine 4.0 alpha 8!
Two weeks more of progress, including the merge of Text-to-Speech support! (Not used by the editor for now, but you can use it from the DisplayServer API.)
Also a lot of internal changes and bugfixing.
https://godotengine.org/article/dev-snapshot-godot-4-0-alpha-8
I wanted to have some sort of hose/mechanical tentacle legged enemy in Fist of the Forgotten. I thought I could use some splines and pass the data to a shader, but #GodotEngine 3 doesn't have a way to pass arrays to a shader. It *does*, however, let you create a texture and set that, which is basically an array! Colors show the texture generated by interpolating on the curve in this path. #gamedev
Don't be afraid of shaders in Godot! They're not scary black magic voodoo. This tutorial should help get you started with the basics. #GodotEngine #shaders
https://www.youtube.com/watch?v=6-eIEFPcvrU
Fist of the Forgotten #Gamedev stream #761: Friday already AGAIN?! #GodotEngine https://twitch.tv/jitspoe
Did twitch stop highlighting first time chatters? Had somebody who wanted me to review a "game trailer" which had some... TOS violating content in it. Fortunately, I previewed it on my other screen, but it's kind of nice to have the extra red flags if it's a new viewer. It was extra nefarious, as it started off looking like a legit crudely built game trailer. Glad I skipped around a bit.
Creating a new level for Fist of the Forgotten to hopefully clarify the fact that the player needs to clear a path for the train. #ScreenshotSaturday #platformer
Wishlist: https://store.steampowered.com/app/1105470/Fist_of_the_Forgotten/
I should mention that you can wishlist Fist of the Forgotten here: https://store.steampowered.com/app/1105470/Fist_of_the_Forgotten/ and find additional info/devlogs here: https://fistoftheforgotten.com/
This is what happens when I optimize Fist of the Forgotten for potatoes then get an RTX 3080. #GodotEngine
Also working on a small tool to make workind on pix-tex easier in blender+aseprite. It shows UV map in the editor, and updates textures on the model in real time, without needing to export files. There's some sprite animation helpers as well.
Background? Check! Added some parallax backgrorunds to Goop Loop. #indiedev #gamedev #indiegame
https://steamcommunity.com/games/1454550/announcements/detail/3007814862785019590
Formerly AAA dev gone indie, working on Fist of the Forgotten.
Worked on Paintball2, FarCry2-3, GRFS, LawBreakers, Radical Heights & others.