Okay, so when I taught my discord friends how to fake screenshots, I was expecting some mockery, but what I wasn't expecting was this level of slander! Seriously, look at this shit they made it look like I said! They're fucking monsters.
I recently remembered that I used to be a tsundere and it amuses me to no end.
There was this boy named Griffin who, looking back at it now, I'm fairly certain I had fallen for. But back then I didn't realize I was into dudes, and even though we were best friends I would bully him to no end.
I feel bad about liking Kokichi so much cuz the character designer for v3 described him as a shota and it makes me feel a bit like a scumbag pedo or something, but it's not his appearance I like him for. It's his personality. I love Oma's evil yet childish nature. I love his constant lying. And I'd still love him if he looked like literally any of the other men in the game. (Even Gonta, although at that point it'd be platonic love lol.)
Doesn't make me feel less scummy though.
we are now arguing consequentialism vs deontology for the meguka game, which I was not exactly expecting
bluh, I want to make a "the virgin latin and the chad greek" thing but I don't know how to draw a toga
The magical girl game tonight is going well. Makoto gets to fight his own inner demons! They look suspiciously like his stalker dressed up as the Phantom of the Opera.
A shadowrun based on equal parts Danganronpa and Charlie and the Chocolate Factory: good idea, or best idea?
However, I don't really have any clue as to what his idea of a hero should be other than "able to murder people without feeling bad" and "never cries" so I was hoping some of y'all could help me come up with some more "hero" traits that like, are toxic in some way
Mind if I ask y'all for some help with a RPG character? Okay, so, part of the thing I've got going with my character in the depressing meguka game is that his idea of heroism is very wrapped up in toxic masculinity, and he hates himself for not living up to what he thinks a hero should be.
Game: Hey, to our 60 dollar base game, we give you DLC that costs ~10-15$ each
Gamers: OMG SO SCAM, BOOO
Game: We're a TCG and our competitive decks usually cost you 100s of dollars each.
Gamers: That sounds like a fair business model.
Upside of playing a character who is in a semi-constant state of disassociation in an online ttrpg: lots of time to check on other things.