No user experience design without doing research.

She classifies those in the FOSS world who say its not needed as follows:

Thanks for visiting our devroom

We hope to see you in person next year in Brussels.


I wrote an article about what I saw at this year. Hope you'll like and find interesting things πŸ˜€


et voila! One more open source design and prototyping tool. It's like Christmas in February! :)

RT You might also want to take a look at, the other open source prototyping tool.


RT bots? :)


Thank you for organising!


We would like to thank you all for attending, all the help from the many many volunteers and hope to see you (in person) again next year! Please help us improve by sending feedback to


Our Open Source Design devroom is over for another year.

We want to say a big thank you for everyone who made it a fantastic event.

Thank you to organisers and volunteers, you are magicians. You've made such a great community of people that you can be proud of.

Finally we have our pitch your project! In this session, FOSS projects as given time to present and ask for contributions to the designers in the room.

Watch here:

Chat here:

Thank you to for joining us at for taking us through the differences in understanding around the β€˜user’ from a cultural perspective through two very important papers and offering advice on how collaboration can be cultivated.

An example of a Design System
as a boundary object for collaboration from

Ways to effectively mix the two cultures of 'understanding users' is boundary objects for collaborative like interface guidelines.

These can be worked on together.

The Cathedral and the bazaar assumes a community of like-minded users/creators and coders.

This might show up in OSS with the idea of "This feature would be interesting. Let's try!"

When the user and the creator are different, you must test with people as similar to the eventual 'purchaser' as possible.

This checks on the attitude that anyone can 'know' what a user or 'purchasers' want.

Jan is asking us to looking at the different cultures of the understanding of 'Users'.

From two papers

The user is both creator and user from 'The Cathedral and the bazaar' by Eric S Raymond.

User and creator must be different. The design of everyday things by Donald Norman.

Up next is Jan Dittrich with β€œThe user in the cultures of UX design and open source”

Watch here:

Chat here:

If you need design contributions, join us at 17:00 CET in our devroom to pitch your project to the designers there. Our room is Details on the session at

Thank you to for joining us at for taking us through tools and processes that designer can use to become better embedded in the OSS projects they love and are involved in.

Open Source Software allows designers to grow in their skills, career and experience.

Document design deliverables effectively!

Use design labels, frame your challenges, use issues threads and annotate sketches.

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Server run by the main developers of the project 🐘 It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!