RT @QuDraws
Rainy Days, commissioned by @Chillhopdotcom 馃挧鈽傦笍

RT @QuDraws
I've been playing recently... my fav chars are Sakura Spike and Poco!!

RT @_pepeland_
anima.to is really cool to find inspiring animations, a great place to put your animations and profolio, with a frame-by-frame player :) @AnimatoHQ

Spoiler: it's an IKEA cabinet with 16 i7's running Ubuntu 10.04

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10 years, 10 days ago, @ColinLevy and Campbell did a tour of the render farm that rendered at the Blender Institute. youtu.be/fMJXiOF9MGM

RT @GameAnim
Sega Saturn Graphics and Sound Tools (1995). Released as part of SEGA's original Saturn development kit, it contains a sprite editor among other tools. macintoshgarden.org/apps/sega-

Wait, what. I'm freaking out. @noobde knows about Blender?
Get over here !
RT @noobde
I still can't believe @blender_org is completely free.

*AND* the first splash featuring a doggo! 馃惗

Can we have them on every splash from now on please?

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Congrats on another amazing piece @Mrdodobird! Your magic will be seen by even more people in the very first long-term support Blender release ever. 馃く
RT @blender_org
Meet the splash screen of the upcoming Blender 2.83 LTS! A fantastic EEVEE render by Ian Hubert @Mrdodobird

The official release is almost here! 馃殌

RT @ani_obsessive
Part of The Little Mermaid (1968), dir. Ivan Aksenchuk, Soyuzmultfilm

Decades before Disney, the Soviet studio Soyuzmultfilm crafted this bold, beautiful adaptation of Hans Christian Andersen's Little Mermaid, today one of the most admired Russian-animated films around the world

RT @WB_Animation
Breaking down Bugs. Cartoons streaming now on @hbomax!

Image 5: Alex Kirtoon, David Gemmill

Aprendiendo sobre La Liga de Animaci贸n Iberoamericana y el proyecto Primeras 馃挭 隆Se va a extra帽ar no verlos en Annecy este a帽o!
RT @PremiosQuirino
馃敶 隆Ya estamos en directo! Charlamos con los integrantes de La Liga de Animaci贸n Iberoamericana y a continuaci贸n, Catalina Fontecilla presentar谩 鈥淧rimeras鈥 (Typpo Creative Lab).

馃憠 bit.ly/2ztLgW5


And no it's not real sorting of course. Just the stretched look. Wonder if real sorting could be done without scripting, maybe with animation nodes?

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Closes I could think of was using vertex colors as pixels, then displace. UV was more glitchy than I wanted.

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Server run by the main developers of the project 馃悩 It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!