I knew it wasn't "right", but couldn't point exactly why. I still can't.

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I knew it wasn't "right", but couldn't point exactly why. I still don't.

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I loved this kind of humor when I was a kid.


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RT @Gilition
This is the best scene in "Batty Baseball" it's just so gruesome! Animated by Preston Blair
twitter.com/Gilition/status/12

I loved this kind of humor when I was a kid.
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RT @Gilition
This is the best scene in "Batty Baseball" it's just so gruesome! Animated by Preston Blair
twitter.com/Gilition/status/12

This happened even with 2-factor authentication enabled everywhere since day 1, by the way. Changing passwords often, not having third-party apps enabled. Seems like if they really want to, they get through.

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🐧 A nice perk of using Linux is that it's pretty easy to spot someone trying to access your account, since most of them do it from Windows.

RT @_ibcf_
big fan of the way ray patterson animates almost all fast action "on the twos," with lots of frantic gestures as if to deliberately make each individual drawing pop

Finally put up some frames of the last project I did lighting on, 'Tipping Point' cinematic trailer by Alberto Mielgo.

Still over the moon on how cool the it turned out! artstation.com/artwork/18xKq3

Life-long lockdown.

(they probably don't enjoy being eaten either)
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RT @aardman
We're pleased to share 'Creature Discomforts: Life in Lockdown' a new film directed by @peetapeek for @BornFreeFDN which highlights the plight of wild animals in captivity through reflections on the global coronavirus lockdown. Read more: aard.mn/2EayRYR

@ENGINE_UK
twitter.com/aardman/status/128

Will always remember those long nights feeding the farm with @Heavypoly, delivery food and late-night metros 😴

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Working with such a talented team in beautiful Madrid was an amazing experience. The software used was secondary. Everybody pushing for quality in whatever tool we could do our best, Blender, Maya, Cycles, Arnold, whatever works. In the end it's all about art & friendship ❤️

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This shot wasn't initially planned but we gave it a go and in one afternoon it was close to the final result! Believe it or not that bokeh on her is Blender's compositor node bokeh. We had to have it rendered as fast as possible.

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I still can't believe I got to do lighting and shading for this iconic shot🤯 Mixing Cycles lighting + volumetrics on top of the painted textures was a challenge. Some volumes are part of the render and some in the great compositing by Lara Cores, plus the final magic by Alberto.

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I can finally share what I worked on last year!

I was extremely lucky to join the amazing team led by Alberto Mielgo in this incredibly unique looking piece. Watch it with headphones, re-watch it, frame-by-frame it! youtube.com/watch?v=E_V-YQW3Go

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