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Procedural Generation @proc_gen@mastodon.social

procedural-generation.isaackar

A Pig, an Angel and a Cactus Walk Into a Blender: A Descriptive Approach to Visual Blending

OK, the first thing I noticed here were the pictures. It’s not every day you see a cactus pig.

This paper, by João M. Cunha, João Gonçalves, Pedro Martins, Penousal Machado, Amílcar Cardoso, presents a visual blending system that uses a structured approach to blend little sketches together.

procedural-generation.isaackar

Level Generation in Ruggnar

The level generator that Cyrille Bonard implemented for the currently-in-development candle-powered platformer game Ruggnar was inspired by Spelunky but takes things in a different direction.

Of particular interest to me at the moment is that it uses a post-processing step to remove disconnected parts of the level.

procedural-generation.isaackar

Manuel Barbadillo

This computer-generated art thing is new, but maybe not as new as you think.

Manuel Barbadillo was an artist from Spain who was influenced by reading Norman Wiener’s work on cybernetics and applied those ideas to his art, which evolved into a modular system of shapes. He used the computer to generate combinations of these and search for ideas. Working from printed asterisks of the shapes the computer generated, he painted the final version by hand.

Looping with Noise

This looping noise trick is one I've used for ages in my VFX work, so I really like this through explanation by Etienne Jacob (who has an excellent Tumblr blog of generative stuff). The post also explores a bunch of different things that you can draw with noise. Perlin (and Simplex) noise is useful for more than just the heightfield maps you may be used to!

procedural-generation.tumblr.c

My RNN trained on The Anatomy of Melancholy has learned how to add Latin quotes (which are formatted with _italics_ in the original) mastodon.social/media/E6Q9YG6h

I added SVG screenshots to my #procedural flower #generator

Here is a big rendering of a cute one. ♥

loutre.info/media/lXHv105wTuJd

I’d hoped to completely forget about these things, but apparently they’ve gotten worse–or I just wasn’t fully exposed to the true horror.

If you’re not aware, James Bridle recently wrote a post about children's YouTube videos called "Something is wrong on the internet." That title might be an understatement.

I think it reveals some important things about our relationships with algorithms and the corporations that have created an ecosystem out of them.

procedural-generation.tumblr.c

love this new work and research from lynn cherny on poetic uses of automated image recognition medium.com/@lynn_72328/cocos-m

I suddenly find myself doing the #procjam
Which is really the best way of getting into gamejams, I think, so thanks @neon !
Lucky for me, this is a weeklong relaxed time line jam, so I've got a few hours to mull over what I actually want to do. Gonna toot out the ideas I'm picking from. Please steal them. #gamedev

The spooky pixel art pack I did for #ProcJam is now live, as long as the other 3D one by Devil's Garage. They're all free to use so check them out :) procjam.com/2017/10/09/procjam
#gamedev #pixelart

Hey mastodon folks, a tutorial I wrote about procedurally generating text came out this week on the PROCJAM website: www.procjam.com/tutorials/improv/

#gamedev #procgen #procjam #gameing

La (jam d'art procédural) ,annuelle commence samedi, viendez nombreux. Le but est de faire des générateurs de contenu, à but ludique, artistique, ou tout autre...

itch.io/jam/procjam

please pass the recursibutter and #procjam Show more