Who are you? Why is there no About page?: https://procedural-generation.isaackarth.com/2018/10/21/who-are-you-why-is-there-no-about-page.html <p>Because I am a mysterious entity who knows what shadows lurk in the hearts of procedural generators.</p><p>Mostly it is because I just never got around to putting up an about page. My original plan wasn’t to make this about me, after all. But now that I’ve made one I put a few details there for people who would like to know more.<br/></p>
Hey, this is kinda random but I just wanted you to know that I deal with the animation for a travel show’s maps and we’ve built a lot of custom code to make the animation part almost entirely generative. I thought you’d appreciate that.: https://procedural-generation.isaackarth.com/2018/10/21/hey-this-is-kinda-random-but-i-just-wanted-you-to.html <p>That is really cool to hear!<br/></p>
procjam 2018 the annual event where we get: https://procedural-generation.isaackarth.com/2018/10/21/procjam-2018-the-annual-event-where-we-get.html <img src="/tumblr_files/tumblr_pgxsbglNQ11uo5d9jo1_1280.gif"/><br/><h2>ProcJam 2018 <br/></h2><p>The annual event where we get together to make things that make things!</p><p><a href="http://www.procjam.com/" target="_blank">http://www.procjam.com/</a><br/></p>
no title: https://procedural-generation.isaackarth.com/2018/09/16/preliminary-poetics-of-procedural-generation-i.html <iframe width="400" height="225" id="youtube_iframe" src="https://www.youtube.com/embed/669C95jvyck?feature=oembed
I actually managed to write a #blog post about agent based level generation: https://engineersjourney.wordpress.com/2018/01/04/agent-based-level-generation/
#procgen #hy #lisp
no title: http://procedural-generation.isaackarth.com/2018/05/18/2008-sg-interactive-procedural-street-modeling.html <iframe width="400" height="300" id="youtube_iframe" src="https://www.youtube.com/embed/2PcpURiyJFw?feature=oembed
no title: http://procedural-generation.isaackarth.com/2018/04/10/lets-program-a-banjo-grammar-this-is-a-fun.html <iframe width="400" height="225" id="youtube_iframe" src="https://www.youtube.com/embed/WNPcE1ZYD9c?feature=oembed
A Pig, an Angel and a Cactus Walk Into a Blender: A Descriptive Approach to Visual Blending
OK, the first thing I noticed here were the pictures. It’s not every day you see a cactus pig.
This paper, by João M. Cunha, João Gonçalves, Pedro Martins, Penousal Machado, Amílcar Cardoso, presents a visual blending system that uses a structured approach to blend little sketches together.
Level Generation in Ruggnar
The level generator that Cyrille Bonard implemented for the currently-in-development candle-powered platformer game Ruggnar was inspired by Spelunky but takes things in a different direction.
Of particular interest to me at the moment is that it uses a post-processing step to remove disconnected parts of the level.
This computer-generated art thing is new, but maybe not as new as you think.
Manuel Barbadillo was an artist from Spain who was influenced by reading Norman Wiener’s work on cybernetics and applied those ideas to his art, which evolved into a modular system of shapes. He used the computer to generate combinations of these and search for ideas. Working from printed asterisks of the shapes the computer generated, he painted the final version by hand.
no title: http://procedural-generation.isaackarth.com/2018/01/15/waillee-by-prismbeings-4k-intro-have-a.html <iframe width="400" height="225" id="youtube_iframe" src="https://www.youtube.com/embed/CDDedA-x2-k?feature=oembed
Looping with Noise
This looping noise trick is one I've used for ages in my VFX work, so I really like this through explanation by Etienne Jacob (who has an excellent Tumblr blog of generative stuff). The post also explores a bunch of different things that you can draw with noise. Perlin (and Simplex) noise is useful for more than just the heightfield maps you may be used to!
The official account of the procedural-generation blog. Interested in everything procedural and generative: procedural-generation.tumblr.com
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!