My patch was accepted to #blender! https://developer.blender.org/rB74d5a93b2bf7806993d9baa24fd35228e52c4970
Python doesn't have this (or need it), because it's dynamically typed, and basically all these checks happen at runtime.
Man, I really wish Go had sum types (apparently maybe in version 2?)
For those that don't know, a sum type can be thought of something that can be a certain number of types. For example, you can have a basic value that may be an integer, float, boolean, or string. And this will be statically checked at compile time. So in languages like Rust, if your code doesn't handle all of the types in your value type, then you can't compile.
It is proven! I am propersquid on Keybase: https://keybase.io/propersquid/sigchain#114a138c815bbfef69d3bf27376a24d1f6db1df3a27052492237e86c20bcd9b10f
I was originally going to have each plugin be its own service, and it can use load balancing to handle the read/ writes. But I'm also okay with the idea of having it written into the service itself.
Question for programmer friends out there. I'm writing a file server microservice using Golang and gRPC. I want the server to use plugins to offload the work of handling the files (reading/ writing to/from a file system, AWS S3, Google, Azure, etc). What's the best way to implement the plugins? Bake it into service, have them as their own service, subprocess, something else?
For those interested in #programming, I did a post on software designs. It may be a crap post, so feel free to tear it apart. https://propersquid.com/posts/simplicity-and-complexity/
Also, there's a thread somewhere about gamification of the pipeline. So, if an artist makes a publish, then they'll get points depending on if it passes the checks.
I'm not sure what I think of that. Stuff like that can get pretty exploitive, and very Skinner Box like. However, I do agree that promoting fun is important. For example, on thing we did at a place I worked at is display a random funny quote after every successful publish. People really enjoyed that.
So, SIGGRAPH is on the verge of wrapping up for the year. It's been a great experience seeing how other studios make magic, and meeting up with old co-workers and friends. Either way, it's inspiring and really cool. Also, had the opportunity to meet some of the Blender core developers, and they're cool people. They are magic workers.
I'm a pipeline technical director (software developer) in the animation industry in Vancouver, Canada
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