It is proven! I am propersquid on Keybase: https://keybase.io/propersquid/sigchain#114a138c815bbfef69d3bf27376a24d1f6db1df3a27052492237e86c20bcd9b10f
Question for programmer friends out there. I'm writing a file server microservice using Golang and gRPC. I want the server to use plugins to offload the work of handling the files (reading/ writing to/from a file system, AWS S3, Google, Azure, etc). What's the best way to implement the plugins? Bake it into service, have them as their own service, subprocess, something else?
For those interested in #programming, I did a post on software designs. It may be a crap post, so feel free to tear it apart. https://propersquid.com/posts/simplicity-and-complexity/
Also, there's a thread somewhere about gamification of the pipeline. So, if an artist makes a publish, then they'll get points depending on if it passes the checks.
I'm not sure what I think of that. Stuff like that can get pretty exploitive, and very Skinner Box like. However, I do agree that promoting fun is important. For example, on thing we did at a place I worked at is display a random funny quote after every successful publish. People really enjoyed that.
Thanks to @impiaaa for the shout out. Looks like I need to be a little more active on here. So, as a question to people following me and seeing this post on the timeline, what would you like to know about software development in the CG industry?
So, SIGGRAPH is on the verge of wrapping up for the year. It's been a great experience seeing how other studios make magic, and meeting up with old co-workers and friends. Either way, it's inspiring and really cool. Also, had the opportunity to meet some of the Blender core developers, and they're cool people. They are magic workers.
Anyone here know about doing authentication with gRPC? I'm building an authentication server, and want to make sure my design makes sense. #programming
Programming for Maya, Nuke, Katana, and a bit of Blender
Programming in Python, Go, and Rust (Python is my main language)
Designing a production pipeline for animation or VFX (probably shouldn't build one due to working at a studio currently, but will happily do a knowledge dump)
I'm a pipeline technical director (software developer) in the animation industry in Vancouver, Canada
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!