New art. New map section. New game for you to try if you like chill puzzle platformers and haven't checked out my WIP yet (you can play online here: https://www.lexaloffle.com/bbs/?tid=30633).
Interested in hearing what's hard, what's easy, whether you get totally stuck without trying to, and how the controls feel (apart from the jump bug noted in the post). Also whatever else. Still plenty to do.
I really wish I could eavesdrop on the writing sessions for this game (with a translator).
Epistemology tip: the "what went wrong" section in postmortems of games that shipped can only teach you about the problems that *don't* prevent you from shipping.
Fifteen years ago, a Fallout fan community called "No Mutants Allowed" exemplified entitlement, gatekeeping, and loud enforcement of cultural norms -- just like gamers in general exemplify to the outside world.
After Fallout 3 came out, nobody ever talked about NMA again. Its individual members still enjoyed the Fallout series, but were absorbed into the larger community, and NMA lost its cultural power.
Here's my question: what software can we ship that will make everyone forget about gamers?
reading StackOverflow answers for topics you already understand is a great way to completely shatter your confidence in StackOverflow answers for the topics you don't
Also I fixed the bug in that screenshot, which is very satisfying, but now I want to go on to more fun stuff and am not going to (because sleep).
Things I'm considering doing next: obstacles/other map tiles, teaching knights to fight back. There's also little stuff like making sure the hearts always blit above the sprites, which they don't right now.
I really do like Lua, but I appear to like it best when I've made it behave like Python. :P
I mean staying up until like two coding that chain follow behavior didn't help either.