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I now have a Patreon for those who'd like to support RPG in a Box's development! Everyone's patience, support, and encouragement so far really means a lot as I continue to fulfill the vision I have for it. RTs are much appreciated. Thank you so much! 😊❀️

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I'm so happy to announce that RPG in a Box is finally available on Steam! Hooray! πŸ› οΈπŸ˜ŠπŸŽ‰ Have fun creating, and thanks so much for your ongoing support! ❀️

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The Drum & Bass On The Bike series is getting bigger and bigger 🚲 πŸ”ˆ πŸ₯

A preview of some stone cabin assets that Sarah created in June for the Patreon! You can get early access to these by joining the NPC tier or above. Thanks so much for your continued support! πŸ₯°β€οΈ

Tiny scripting improvement coming to the debug console: pressing the Tab key after entering a function name will auto-fill a template containing parameter hints. Optional parameters will be marked with an asterisk.

Check out a Beginner's Guide to RPG in a Box, the first video in an official tutorial series being created by my wife, Sarah! Thanks so much for your support! 😊

Meanwhile, in the voxellated forest, inhabitants headbang on lo-fi procedural beats and sliced RAV Vast tunes.


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Here's a quick example showing how easy it will be to tweak the details of a model using voxel groups and mesh overrides!

In the next update, you'll be able to mix Marching Cubes and the classic mesh option together in one model by setting overrides per voxel group! This should allow for even more detail and uniqueness in your models. 😁

A preview of some of the assets that have been created by my wife, Sarah, for the Patreon! 😊 You can get early access to these by joining the NPC tier or above. Thanks so much for your support!

As shown in the GIF, attachment previewing will allow you to adjust the positioning/rotation/scale of objects without needing to test them in-game!

Previewing attachments in the Voxel Editor will be coming with the next release! πŸ˜πŸ‘

I updated the sample game project that's bundled with RPG in a Box for the v0.6.4.0 release, so it's now jam-packed with new features and functionality! This will hopefully help make learning even easier!

For anyone interested, I put together some initial documentation for the climbing functionality coming in the next release!

The upcoming ability to have tools with unlimited range should open up a lot of new possibilities for games made with RPG in a Box! πŸ› οΈπŸ˜πŸ‘

Updated the pathfinding to consider connected climbable tiles, so it will now work along with the climbing mechanics when using mouse controls!

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Server run by the main developers of the project 🐘 It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!