@Tom Got two!
"If mindfulness just helps people cope with the toxic conditions that make them stressed in the first place, then perhaps we could aim a bit higher. Should we celebrate the fact that this perversion is helping people to “auto-exploit” themselves? This is the core of the problem."
Reminder that @tootapp has a custom “trans fren” logo you can select in the settings and it’s glorious
I see the racist, misogynist "we just want to point out how easy it is to spam on Mastodon" concern trolls are back in action. (If they link to a site called "women are stupid", that's them.)
Remember: don't engage them. Report them, pass the report through to the remote instance if need be, block them, and move on.
Maciej Cegłowski is probably the only white male in tech worth listening to. https://idlewords.com/2019/06/the_new_wilderness.htm
If you run an instance that has closed invitations (by policy, not temporarily due to load or spam), I'd be interested in chatting with you about why your instance is closed, and how/if you allow new members, and what you do for people who you can't/won't let in. (I run a closed instance myself and LOVE it, so I'm just looking to get a sense of current practice, not for debate.) #mastodamins
commander keen, continued
Oof, even Tom Hall is looking at this new Commander Keen and going "ew."
SimCity thoughts, politics conclusion
If anything, SimCity helped make me socialist. At least from SimCity 2000 on, it's the job of the government (i.e., the player), to provide and maintain the services needed by SimCitizens. The government provides health care, education, water, garbage removal, public transit, and more. If SimCity truly had a neoliberal or conservative bias, those wouldn't be the responsibility of the player, but of the SimCitizens and the simulated economy.
SimCity thoughts, politics continuted
Something like Maganasanti can only be done if the player casts aside the constraint of worrying about quality of life. If you've ever cheated in SimCity to get free money to build a utopia, you've done the same thing from the other side.
There is an ideology to SimCity, no question, but it's an emergent ideology, and the player can choose to either embrace it, push back on it, or have a fun little dance with it. That's what makes it _fun!_
SimCity thoughts, politics
I'm really annoyed by the take that SimCity is inherently neoliberal or conservative. Doubly so when these takes use Magnasanti as an argument.
Part of the fun of playing SimCity is the balancing act between building and growth (which is where the action is), budgeting, and quality of life for your citizens. There's nothing stopping a player from creating a small, self-sufficient town, and letting it go. You don't have to build a dystopic skyscraper hellhole.
40% Potato. Recovering Techie. Performing arts marketing by day, Competitive air guitarist in the Summer.
35 | He/Him/They/Them | ⚤⚣
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