Oh my heart...
Meet Firebird III from 1958.
GM designer Harley Earl broke his own styling rules. It had very little chrome and no parallel lines.
The first car mouse control. A car mouse.
It was going to be voice activated.
I think you better sit down, because you want to own this car.
Platforms vs Aggregators
Social networks are NOT platforms, they are aggregators. I'm not throwing stones, I'm just calling out the difference between the classic web (which we need more of) and the misunderstood value of social networks.
This is an interesting design, it's far more minimal, closer to the 4 inch phone many have been asking for: a communicator but not a full blown game/video/email desktop replacement monster.
We've been working on a new device to reframe your perspective on mobile. It's now in early testing with our team outside the lab. Look forward to sharing more in the near future! #ProjectGEM
Just finished Where Good Ideas Come From by Steven Johnson. Excellent discussion of how open systems are inherently more effective and dynamic that closed ones.
Thought provoking and I'd like to push the ideas further. Any suggestions?
This is a WEB SITE people
This is bonkers fun. https://paveldogreat.github.io/WebGL-Fluid-Simulation/
Discussing my Video Games inspire great UX talk with colleague @email@example.com and he introduced me to his Material Design Sound Guidelines! Excellent collection of help/resources to add subtle and quality sound to your app
I'm excited to be talking today at Google I/O about the release@firstname.lastname@example.org's first ever Material Sound design guidelines! Thanks to an amazing team for delivering this work 🙌
My blog post "How Video Games Inspire Great UX" is now up. https://jenson.org/games/
I worked on it over the long weekend, trying to get the length down but there is just so much to cover. I hope you like it and please, feel free to send me comments, questions, suggestions!
My "How Video Games inspire great UX" talk seemed to go over well at http://abstractions.io so I offered to write up the slides as …
My "How Video Games inspire great UX" talk seemed to go over well at http://abstractions.io so I offered to write up the slides as a blog post: it came in at 5000+ words :-\
I said I'd post it today but it needs some serious editing. Nobody reads a 5000 word post!
Now this is a view... @email@example.com #speakersdinner
This point applies to a lot more than just music player...
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!