when I start a game these days I DIVE IN from the start. I get straight into it and know I can change aspects of it later. Not the case here
so taking this into account, I suppose games have a reputation of being the hardest medium to work in, but maybe this aspect of it is so straightforward that it makes up for many of the hard parts
I usually work with 3D models so having to finalise maps/characters from the beginning is all new to me. for example, in a game if I decided, half way through, that a character wears glasses now, I can just throw some glasses on em. in a comic you've gotta redraw every single frame
my new game, Katelabs: a level editor for the engine I use for most of my 3D games https://thewaether.itch.io/katelabs
I make art
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