I'm either a day late with this comic, or early for later.

Almost too late, but I submitted something for @Veritasium's contest. Please watch! The idea "stems" from some old woodwork of mine.. youtube.com/watch?v=vfLj2xtEmj

weight painting via is alive! Finally figured out the rest/custom/pose/global/skeleton/mesh/skin matrices. Now needs polish and optimizing..

Almost have weight painting working in this project.. I don't quite understand how Godot skin bind poses relate to posed vertex postitions though, help!!

I implemented a mirror node and associated editing interface in . You can easily switch back and forth between node editing or mirror line dragging.

Posing now working on my based rig tool with . Still need to implement the actual weight paint, instead of just weight display.. -ish

Made a little flying widget in . Also work in progress of a vr based rigging tool I'm working on.

Yesterday in Portland, during the Heat Dominion. Good times.

Just in case you wanted to hear me talk about implementing rotating space stations for with for 45 minutes and missed the original at this year's , here you go: youtube.com/watch?v=PBuyVl2uot

So Friday at 8:00 am pacific time, I'll be giving an online talk about implementing VR rotating space stations with Godot and Blender, at this year's (online) Libre Graphics Meeting... check out the other talks too! libregraphicsmeeting.org/2021/

Made my Godot keyboard wrap around a torus.. Also implemented loading from json configs for somewhat easy creation of new layouts.

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