I implemented a mirror node and associated editing interface in #Laidout. You can easily switch back and forth between node editing or mirror line dragging.
So Friday at 8:00 am pacific time, I'll be giving an online talk about implementing VR rotating space stations with Godot and Blender, at this year's (online) Libre Graphics Meeting... check out the other talks too! https://libregraphicsmeeting.org/2021/en/presentation13.html
Woah, 1000 CC0 3D models, from Maloposki museum in Poland! https://sketchfab.com/search?features=downloadable&q=malopolska+&sort_by=-relevance&type=models
Something to root for!
Lots more like it from the amazing Wurtzel Atlas:
I guess I like to make stuff, such as tomlechner.com, laidout.org
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