Working on a #VR rigging tool...
Development version of Laidout now has AppImages! (thanks probonopd)
Playing around with Raph Levien's new curve type that he presented at the last LGM, converted to C++. Also comparing to his old spiro type. The blue dots are after conversion to cubic beziers. Where the old spiro is more like having to keep up with a higgs boson gone mad, the new type is much more stable. These curves potentially help a lot to cut down on bezier handle clutter when working with paths.
Some sketches from this year's Libre Graphics Meeting.. #LGM2019 https://www.flickr.com/photos/tomlechner/48111384012
How to make a flipbook from an animated gif, using Laidout! Perhaps reminiscent of Manufactura Independente's gif book maker (if memory serves) from an LGM long ago.
My second Global Game Jam event, our team of 5 worked right down to the 48 hour limit.. Didn't quite get everything connected by the end, but we now have until Feb 22nd to do a little polish before the local showcase event (of which there may be up to 40-ish games)! https://globalgamejam.org/2019/games/waypoint
After a mere 3 years, finally got Laidout, my DTP software to make my comic books with, presentable enough to do another release! Probably means there's tons of bugs I'll discover tomorrow, but anyway: http://laidout.org
Prototype for throwing stuff around a big rotating space station with accurate physics. Working on a VR version, and getting those steampunky levers working. #godotengine
Herboids go to the beach.. flying around with the #godotengine. I think they're honking for Aretha Franklin.
A bit of stress testing with #GodotEngine..
Sketches from this year's Libre Graphics Meeting in Seville! #lgm2018 https://www.flickr.com/photos/tomlechner/27171174507/in/dateposted-public/
I guess I like to make stuff, such as tomlechner.com, laidout.org
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