I'm a #webdev by day and #gamedev by night. Working on a game making tool call #ittybittyrpg ( demo: https://triptych.github.io/ittybittyrpg/alpha/src/ibrpg.html ) (repo: https://github.com/triptych/ittybittyrpg )
The https://squoosh.app/ image optimization tool is really, really nice. Applying to textures from @Sketchfab@twitter.com gltf downloads makes a world of difference. Seems like I have to remove duplicate copies of the same texture from models often, too. 🤔
I just backed GIGABUSTER - Fiery action platformer (Demo Available) on @Kickstarter https://www.kickstarter.com/projects/326257143/gigabuster-fiery-action-platformer-demo-available?ref_tag=thanks_tweet #kickstarter #indiegames
Another step towards me getting #ittybittyrpg in #godotengine. I successfully completed the "Dodge the Creeps" tutorial game from the official docs: https://triptych.itch.io/dodge-the-creeps-godot-demo
Seasons of #creativity #creativetoots #gamedev https://possibilitychange.com/the-different-seasons-of-creativity-finding-and-following-your-patterns/ When you are feeling creatively bankrupt sometimes, it's ok. It's how we all work.
Seems like the next Opuscule release will feature not only two new themes but also a navigation panel to browse easily your books and pages. I love #GodotEngine.
This is becoming a disturbingly large list of toggles. Reminds me of a Python ASCII roguelike I made which had dozens of tweaks and settings you could control. Sure made game balancing fun, though.
Humble RPG Game Dev Bundle (pay what you want and help charity) https://www.humblebundle.com/software/rpg-game-dev-bundle #gamedev #IndieGameDev
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