Wow, I did not pay attention to the GitHub stats. Those numbers are telling something ;)

Update: Pixel-map based movement. GUI buttons enabled when move is possible. Working map.

Get ready for meeting the #GodotEngine community in Brussels at @fosdem, #GodotCon2019 and our new #GodotSprint!

We've got you covered with up to 6 days of @godotengine goodness with dozens of contributors and users! #FOSS #gamedev


HUD "jumps" when player moves. This neat trick adds live to kinda boring movement.

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