Saw this pic of a washed up compass jellyfish and it seemed like a good thing to do some shader and lighting practice on by making one in Blender.
Actually, here's my album of high res (4k+) fractals I've made in JWildfire recently :)
New ones I make will go in there too. Feel free to use 'em.
Blender sculpting tutorial, I don't even
Just watch. Somewhat NSFW. Maybe very.
Something that would really change my life as a FOSS dev is that people stop seeing FOSS as a finished product but instead as a best effort collective work by people that are [in position off] contributing for free on their free personal time on it and gave it to you for free [when this situation apply].
Like stop saying that "this is total shit" because you had bugs or because it wasn't top 100% perfect like you want for your super edge case that it wasn't designed for -_-
Godot: a FREE & Open Source game engine is $200 shy of being able to hire their 3rd full time contributor!
Godot is in the same league as the current commercial ones, with many innovations in workflow, features and usability.
A complete editor, dedicated 2D and 3D engines, animation tools, multi-platform exports, plugins, a Free asset store +more.
Please contribute if able; times of much change are upon us.
Server run by the main developers of the project It is not focused on any particular niche interest - everyone is welcome as long as you follow our code of conduct!