Jaco G is a user on mastodon.social. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.

Jaco G @warpgate9@mastodon.social

Jaco G boosted

Made a fractal desktop wallpaper pack :)


$1, 10 lovely fractals in 16x9 and 4x3.

Jaco G boosted

J: What do you call a bard with a high dodge rating?
J: A No Holes Bard

I love the hell out of this music video. (GUNSHIP, Ready Player One done up as various pixelart style games)


Jaco G boosted

Cobra Kai turns out to be a lot better than it could have been. What could have been a cynical nostalgia cash grab is actually a well told story with well written characters. Hoping for a second season. pastemagazine.com/articles/201

na na na na na na na na na na na na na na....

Why is there no Wombles gathering and crafting game?

Interesting interview (2012) with Veronika Megler, developer of The Hobbit. She worked on it as a part time gig while in college, then went on to get a "real job" as nobody took game dev seriously. People more-or-less still don't. theregister.co.uk/2012/11/18/h

@Tak Not sure if you noticed, but in the goog's Firebase Unity tutorial, they use the Linux build of Unity to demonstrate. :) youtube.com/watch?v=uj6rs3HFg5

Blender Grease Pencil showcase. Still amazed that what started as an annotation tool has morphed into a full-blown 2D animation toolset. youtube.com/watch?v=pKmSdY56Vt

Unwinding with the greatest game ever made.

Who can guess what film this is that I just watched again?

The whole world is become... Show more

bread, donuts, baguettes Show more

Good morning! Just kidding, April fools, it's not.

Here's a game on Kickstarter I'd love to see funded. So lovely! kck.st/2FvTpLf

True story: When I was a wee lad, no older than 12, I went on a school trip. On this trip we stopped by a match factory and took their tour. At the end of the tour, each kid got a free box of matches and a little activity booklet full of match tricks.


On the flipside, at that age I was mixing my own gunpowder, but I was an odd kid so that doesn't count.

For folks wondering how I did the Blender sketch art thing. I have attached images of the compositor node setup I use, the images/render layers used and the result.

Basically, I use a shaded grey render as a mask, combined with a colour ramp to determine at what brightness range to mix in which pattern, then overlay the lines.

I guess I'd need to do a step by step (video?) once I've settled on a final look. Still very much in progress. :)

Some refinement of the lines and shading, also started on a character model. At the moment sans body he looks like the main sprite in the game Wizball. :D