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#18xx

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J C Lawrence<p><span class="h-card" translate="no"><a href="https://tabletop.social/@harperrob" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>harperrob</span></a></span> <span class="h-card" translate="no"><a href="https://thepage.house/users/grayson" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>grayson</span></a></span> <span class="h-card" translate="no"><a href="https://mastodon.social/@Moonrider_acme" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>Moonrider_acme</span></a></span> One of the great attractions of the <a href="https://tabletop.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> for me is that the prototyping ecosystem is fairly well developed. It doesn't need inventing from whole cloth. </p><p>My XXPaper draws all the assets etc in the manner I prefer (and is tres easy to manage). 18xx-maker handles maps and markets, and can generate Board18 gameboxes. I run <a href="https://b17.kanga.nu" rel="nofollow noopener" target="_blank">B17</a> (a Board18 instance) for 18xx designers and developers to the same end...and after that it is mostly just some Google sheet poking/automation to get a nicely playable online game, or a few minutes effort to make a highly playable tabletop copy fit to challenge or comfortably exceed any commercial publication.</p><p>Caveat: There's also a few $hundreds (~USD$500) invested in specialised equipment for rapid/cheap/east prototyping on the tabletop side (custom dies, die cutters, specialised laminators etc).</p><p><span class="h-card" translate="no"><a href="https://a.gup.pe/u/18xx" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>18xx</span></a></span></p>
Fearteiler<p>Meine Spieleentwicklung stockt ein bisschen, da ich viel privat um die Ohren habe. Trotzdem soll <a href="https://nrw.social/tags/18Hedjaz" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18Hedjaz</span></a> bald den Prototypenstatus erreichen, sodass ich das <span class="h-card" translate="no"><a href="https://a.gup.pe/u/18xx" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>18xx</span></a></span> -Spiel bald playtesten kann. Es geht um die Anzahl der Tiles (wie viele Plättchen von bestimmten Plättchen), Art der Tiles (welche Plättchen) und die Map (wo müssen welche Städte mit wie hohem Einkommen hin). Gedanken zum Start des Spiels sind hingegen aus meiner Sicht ausreichend gediehen. <a href="https://nrw.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> <a href="https://nrw.social/tags/brettspiele" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>brettspiele</span></a> <a href="https://nrw.social/tags/boardgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgames</span></a> 1/8</p>
Kévin NEYERS CIVY<p>Une petite communauté francophone d'amateurs de jeux <a href="https://toot.portes-imaginaire.org/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> est disponible sur Discord. </p><p>On y organise principalement des parties à distance, via le site <a href="https://18xx.games" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">18xx.games</span><span class="invisible"></span></a>, en live ou en asynchrone </p><p>Et si vous demandez gentiment, il y aura moyen de vous initier</p><p><a href="https://toot.portes-imaginaire.org/tags/j2s" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>j2s</span></a> </p><p><a href="https://discord.gg/Uf2S2V5Ywk" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">discord.gg/Uf2S2V5Ywk</span><span class="invisible"></span></a></p><p>Les 18xx forment un genre à part entière de jeux d'investissement dans le domaine ferroviaire, il existe des dizaines de titres différents, chacun centré sur une région particulière avec des mécaniques dédiées.<br>Un des titres emblématique du genre est 1830 Railroads &amp; Robber barons</p><p>La plupart des titres 18xx ont un titre qui correspond à une année marquante dans le développement ferroviaire (1846, 1856, 1870, 1880, etc.)</p>
J C Lawrence<p><span class="h-card" translate="no"><a href="https://thepage.house/users/grayson" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>grayson</span></a></span> <span class="h-card" translate="no"><a href="https://nrw.social/@Fearteiler" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>Fearteiler</span></a></span> I had previously read anecdotes of Vellani being a taxi driver and militantly disinterested in anything <a href="https://tabletop.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> and that like Chris Lawson, he bailed from the <a href="https://tabletop.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> when he was badly burned by a BadActor, but at least the former seems to not be true: <em>He recently reviewed and gave extensive advice to an Italian mate designing an 18xx.</em> So that's cool.</p><p>1827 and 1827 Jr appear to have been his two in-flight titles when he wandered off. The former is an <em>everything plus the kitchen sink</em> design, and the latter a slightly trimmed version of that (<em>removes the faucets, but leaves the sink</em>). Along with1869TGS (started rules review last night), all three are designs so many later games/designs/etc borrow heavily from. eg The 1822s capital reservation and rolling introduction of components during the game.</p><p>TvdP did one of the better start packet fixes for 1835 (4th player is likely guaranteed a loss with no recourse otherwise), 18Kit (a poorly received build-an-18xx that shares a lot with the more recent Railways of the Lost Atlas) and a few years ago: 18India (which is clever and interesting).</p><p><span class="h-card" translate="no"><a href="https://a.gup.pe/u/18xx" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>18xx</span></a></span></p>
J C Lawrence<p><span class="h-card" translate="no"><a href="https://a.gup.pe/u/18xx" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>18xx</span></a></span> The basic challenge with 18Dixie is that it has no decision-focus. eg There's no single big revenue center. Routes everywhere can (and readily do) run for very similar amounts, leaving ~all trains of any rank in ~any company essentially being identical unless silly-large effort is invested in parsing precise board-state and timings...for precious little delta pay-off against opponents. </p><p>It is good (for gameplay and interaction) to have a singular thing to fight over and speculatively assess risks and opportunities around, not a half-dozenty scattered equivalences. <br> Contrast, eg 1830 with its huge nexus of NYC being the dominant revenue center in the entire game (Chicago joins in much later, right as the NYC fight has mostly resolved).</p><p><a href="https://tabletop.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a></p>
J C Lawrence<p>3-player 18Dixie. It had been ~15 years since I'd last played 18Dixie. We played a bunch when it first came out in 2015 before abandoning it after concluding two things (which I'd mostly forgotten):</p><ul><li>It isn't good.</li><li>It needs 5+ players (and still isn't good). </li></ul><p>I should have waited at least another 15 years, maybe twice or thrice that, before this play, but Oh Well. </p><p>(One of the new locals likes it a lot, so we may revisit)</p><p><a href="https://tabletop.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> <span class="h-card" translate="no"><a href="https://a.gup.pe/u/18xx" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>18xx</span></a></span></p>
J C Lawrence<p>I'll write more on this later, but am a bit bubbly right now. I just picked up copies of 18GM, 18Kaas (one of Eerno's blue/white originals (there's also a green version, plus variations on Ruhr rules)), 18Kids, OO Games' 1862, 1869TGS (which I know is terrible, but I've wanted a look at it for a long time), and 1898 (which is ~not good, but is earnest and tries).</p><p>They all come from a time of bold-frontier creativity in the 18xx (everything was new), and a design ethos of no-chrome minimalism harking back to 3M bookshelf games and post-war austerity that's right up my alley. Oh, I've zero expectation of the games being good (outside of Ohley's 1862, which is decent (my other copy is incomplete))...but I have every expectation of them being interesting, thought-provoking, and maybe revelatory. </p><p>Not a lot of reason to pick up 18Kaas other than it is there...and 1839 was originally based on 18Kaas (it has come a long way since)...and I kinda owe Eerno Eekelschot some for that.</p><p><a href="https://tabletop.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> <span class="h-card" translate="no"><a href="https://a.gup.pe/u/18xx" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>18xx</span></a></span></p>
Tabletop Games Blog (they)<p>It is the golden age of American railways. Rail stocks are all the rage, with new companies flooding the stock market all the time. The stakes are high, but you want to have a slice of the pie. The returns look great and investors get a say on a company’s track-laying. To make it big, you have to be clever and know the Trick of the Rails by Hisashi Hayashi from Grok Games with illustrations from Ann-Sophie De Steu and Diego Sá.</p><p><a href="https://tabletopgamesblog.com/2025/02/08/trick-of-the-rails-digital-eyes/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">tabletopgamesblog.com/2025/02/</span><span class="invisible">08/trick-of-the-rails-digital-eyes/</span></a></p><p><a href="https://tabletop.social/tags/reviews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>reviews</span></a> <a href="https://tabletop.social/tags/boardgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgames</span></a> <a href="https://tabletop.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> <a href="https://tabletop.social/tags/trains" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>trains</span></a> <a href="https://tabletop.social/tags/TrickTakingGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TrickTakingGames</span></a></p>
Fearteiler<p><a href="https://nrw.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> in Belgium.<br>6.6 to 9.6 this year. Registration is Open.</p><p>Someone want to visit it?</p>
Fearteiler<p>Und der letzte Post an alle für heute, den ich in die Welt posaune:<br>Mein <a href="https://nrw.social/tags/brettspiele" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>brettspiele</span></a> Januar 2025. Viele schöne Spiele gespielt - einiges kann man getrost vergessen.<br>Ich spiele, soweit es geht über 18xx.games gerne unterschiedliche <a href="https://nrw.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> und erfreue mich, ausreichend Mitspieler zu finden. 18SJ war nicht so meins. 1828 ist schon sehr anspruchsvoll aber sehr interessant! Marvel Dice war mäh. Bei root gibt's die Marodeur-Erweiterung!!!!<br><span class="h-card" translate="no"><a href="https://a.gup.pe/u/board" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>board</span></a></span> <span class="h-card" translate="no"><a href="https://a.gup.pe/u/brettspiele" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>brettspiele</span></a></span> <a href="https://nrw.social/tags/boardgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgames</span></a></p>
J C Lawrence<p>Today was a 4-player teaching game of 1839. A bit meandering as first plays of 1839 always are, but there was a lot of "Oh!" and such, and they're asking to play again, so good learning happened.</p><p>Called as people got tired and vegged out.</p><p><a href="https://tabletop.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> <span class="h-card" translate="no"><a href="https://a.gup.pe/u/18xx" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>18xx</span></a></span></p>
J C Lawrence<p>We've been on an 1847 kick, specifically 1847AE for the last 3 weeks. 1847AE is possibly the best design to come out of Wolfram Janich &amp; Marflow Games: an 1835 derivative sans minors and mergers, plus a funny train roster. Good stuff.</p><p>Like 1835, all the key tensions and decisions in 1847 are in different places than usual for <a href="https://tabletop.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> games, and some of the tensions are immense-but-hidden. I'd played a handful of times a decade or so ago, the rest of the table were new to the game (and new to 1835-type designs).</p><p>For the first game, I didn't say anything about the structure of the game, just the rules. In part, because I'd played so long ago and wasn't sure I remembered, but also because I wanted them to discover without my added colouring. </p><p>Last Friday was our third 1847AE. Pre-game conversation lead to how the design was different, what the imperatives really were, and how that could be used. I talked about the liquidity challenge, selling early company shares judiciously, and watching share quality. It made the difference.</p><p>I got slaughtered. Rightly slaughtered too. I took an unnecessary risk and with immense skill and bravery, snatched crushing defeat from the jaws of victory. Plus: my RHO killed me. It was pretty great.</p><p><span class="h-card" translate="no"><a href="https://a.gup.pe/u/18xx" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>18xx</span></a></span></p>
Seb<p>Une partie de #1880 à 4 joueurs aux proportions épiques (7h de jeu) où je finis 2eme. <br>J'aime beaucoup la dynamique apportée par les privates et la séquence variable OR/SR. Une valeur sûre mais je préfère quand même 1862 <br><a href="https://ludosphere.fr/tags/j2s" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>j2s</span></a> <a href="https://ludosphere.fr/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a></p>
Fearteiler<p>#1846 - ein <a href="https://nrw.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> - konnte ich am Wochenende zu dritt spielen. Es ist ein Spiel, dass auf Bauen von guten Strecken ausgelegt ist. Gute Strecken sind Verbindungen, die die Ost-West-Offboardlocations miteinander verbinden. Dafür gibt es einen Bonus. Es gibt einige Städte, die fast zwingend angebunden werden müssen. Das heißt auch, dass man zur richtigen Zeit am richtigen Ort sein muss, um einen Bahnhofsmarker zu setzen. <a href="https://nrw.social/tags/Brettspiele" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Brettspiele</span></a> <a href="https://nrw.social/tags/boardgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgames</span></a> <span class="h-card" translate="no"><a href="https://a.gup.pe/u/brettspiele" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>brettspiele</span></a></span> <span class="h-card" translate="no"><a href="https://a.gup.pe/u/board" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>board</span></a></span> 1/4</p>
Åke Forslund<p>Ever since I heard that Örjan Wennman<br> had bought a copy of our game Perilous Pond, I've felt a bit bad that I hadn't manage to get his <a href="https://mastodon.nu/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> game 18SJ to the table. Yesterday we finally managed to get it set up and learn (most of) the rules! <a href="https://mastodon.nu/tags/boardgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgames</span></a></p>
Kévin NEYERS CIVY<p><a href="https://toot.portes-imaginaire.org/tags/J2S" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>J2S</span></a><br>Petit point <a href="https://toot.portes-imaginaire.org/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a><br>Je connaissais le genre depuis lgtps, j'avais fait quelques parties de 1830 et 1870 ces 20 dernières années, mais j'ai vraiment replongé dans la marmite cet hiver avec près de 60 parties depuis fin octobre (sur 15 titres différents) via <a href="https://18xx.games" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">18xx.games</span><span class="invisible"></span></a> principalement<br>Mes préférés sont pour l'instant les jeux dérivés de 1830, avec une nette préférence pour Shikoku 1889 (22 parties)<br>Vraiment des jeux exceptionnels par la richesse des interactions qu'ils proposent</p>
Frankie Flowers<p>Today I played my first game of <a href="https://mastodon.social/tags/TheOldPrince1871" class="mention hashtag" rel="tag">#<span>TheOldPrince1871</span></a> with a hand produced copy by one member of my <a href="https://mastodon.social/tags/18xx" class="mention hashtag" rel="tag">#<span>18xx</span></a> gaming group. It was fantastic! Not only because I won or because the copy looked almost better than some of the professionally produced ones, but rather because the game is so much fun. From the weird auction to the constant train rush, the routes (only curved tiles in this game), the train roster (from hex to +Trains to normal to diesels) and so on, time just flies by! <a href="https://mastodon.social/tags/brettspiele" class="mention hashtag" rel="tag">#<span>brettspiele</span></a> <a href="https://mastodon.social/tags/boardgames" class="mention hashtag" rel="tag">#<span>boardgames</span></a></p>
Kobold Curry Chef<p>In 4 weeks we will be at DunDraCon!! I'm reviewing the rules to 1867: Railways of Canada to prepare for one of my events. <a href="https://wargamers.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> </p><p>My other event is Cosmic Encounter, which is permanently embedded in my DNA.</p>
Fearteiler<p><a href="https://nrw.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> treibt mich gerade viel rum, mehr als root aktuell (das wird sich mit dem neuen Update mit der Marodeur-Erweiterung wieder ändern)! Aber das ist sicherlich eine Episode, denn ich bin ja am Rummewerkeln an meinem <a href="https://nrw.social/tags/Brettspiele" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Brettspiele</span></a> . <a href="https://nrw.social/tags/18Hedjaz" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18Hedjaz</span></a> . Da habe ich momentan die Aktienmarkt ein wenig hintenangestellt, obwohl es sehr interessant ist. Es gibt mehrere Modifikationen der einzelnen Aktienmärkte, die ich nur kurz anreißen möchte. Es gibt 3 Grundsätzliche Typen. <a href="https://nrw.social/tags/boardgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardgames</span></a> 1/10</p>
Fearteiler<p>Beiden anderen. Die Tatsache, dass die Aktienunternehmen nach dem ersten 3-Zug die Privates kaufen können (und auch sollten). Neben der Tatsache die Privates nicht zu teuer gekauft zu haben, konnte ich mir durch den Kauf des ersten 3er-Zugs einen Vorteil verschaffen. Den habe ich versucht konsequent beizubehalten und auszubauen.<br>Nach dem Spiel grübelte ich daheim noch ein bisschen, ob <a href="https://nrw.social/tags/Shikoku1889" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shikoku1889</span></a> ein passendes <a href="https://nrw.social/tags/18xx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>18xx</span></a> für Neulinge ist. Es gibt pro und cons - wie bei allen anderen Optionen. 3/9</p>