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#cpp

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During my bachelor's degree, I was given the opportunity to work with PlayStation 4 developer kits, something which inspired my dissertation!

On my journey to learn how to develop a game for the developer kits, I completed a module on 3D games programming which introduced myself to proprietary hardware and game engine design.

As part of this module, I had to create a game so I recreated Star Fox 64! I have written about my experience on my blog:
jbriggs.dev/p/2017-07-lyat-war

JBriggs.DEV · Star Fox PS4 remake
More from JBriggs_DEV

Is it possible in C++ to write a templated function that wraps another deduced from function argument rather than template parameter?

I can do something like
template<void(*func)()> void wrap() { func(); }

used like:
wrap<some_func>()

Can I make something used like: wrap(some_func)?

It's ok if it returns a function ptr rather than "is" the function.

Provided some_func is a compile time constant (but possibly a non-capturing lambda).

Hard question to phrase. :D