Nicola Cocchiaro<p>We made a lot of progress already this year on Agents of Groove, and while there were improvements in all areas I wanted to make sure to show some of the work we've been doing on new levels. The gif I posted on the <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@synapticsugar" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>synapticsugar</span></a></span> account is an example, this level was a lot of fun to put together (and a lot of work!).</p><p><a href="https://mastodon.gamedev.place/@synapticsugar/114049840801848819" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.gamedev.place/@synapt</span><span class="invisible">icsugar/114049840801848819</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/playdate" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>playdate</span></a></p>