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#sc3

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Uwe Caspari<p>Nichtsdestotrotz liebe ich bis heute den <a href="https://social.saarland/tags/StarCraft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>StarCraft</span></a>-Lore und auch wenn die eigentliche Geschichte auserzählt wurde, ein <a href="https://social.saarland/tags/SC3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SC3</span></a> würde ich natürlich feiern. 😃</p>
claude<p>In 2010 I made an <a href="https://post.lurk.org/tags/AudioVisual" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AudioVisual</span></a> piece using <a href="https://post.lurk.org/tags/Haskell" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Haskell</span></a>, <a href="https://post.lurk.org/tags/OpenGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenGL</span></a>, and <a href="https://post.lurk.org/tags/SC3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SC3</span></a>:</p><p><a href="https://mathr.co.uk/blog/2010-03-12_bowntz.html" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mathr.co.uk/blog/2010-03-12_bo</span><span class="invisible">wntz.html</span></a></p><p>This weekend I ported it from Haskell to <a href="https://post.lurk.org/tags/C" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>C</span></a>, using <a href="https://post.lurk.org/tags/SDL2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SDL2</span></a> as framework including <a href="https://post.lurk.org/tags/audio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>audio</span></a> in the same program (SC3 was overkill for the simple sounds, and maintaining Haskell code to keep working with changes to the ecosystem is too much busy-work).</p><p>I changed the colours (suggested by <span class="h-card"><a href="https://post.lurk.org/@netzzz" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>netzzz</span></a></span>), moved the <a href="https://post.lurk.org/tags/physics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>physics</span></a> <a href="https://post.lurk.org/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> from the <a href="https://post.lurk.org/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> thread to the <a href="https://post.lurk.org/tags/audio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>audio</span></a> thread for tighter timing (the SC3 version scheduled events with bundles), and added a <a href="https://post.lurk.org/tags/RingBuffer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RingBuffer</span></a> to send the visualisation data back to the video thread (for smoother animation with good a/v sync).</p><p>I also did various optimisations, using tables instead of trigonometric functions, using (client-side) vertex arrays instead of glBegin().</p><p>License changed from <a href="https://post.lurk.org/tags/GPL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPL</span></a> v3 or later to <a href="https://post.lurk.org/tags/AGPL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AGPL</span></a> v3 only, in anticipation of compiling it to run in the browser using Emscripten.</p><p>Code at:<br><a href="https://code.mathr.co.uk/bowntz" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">code.mathr.co.uk/bowntz</span><span class="invisible"></span></a></p><p>There's still (at least) one bug: after some time the program freezes and uses 100% CPU, I think it happens when the ball count limit is reached. Takes a long time so will be hard to figure out what is going on...</p>
drewbabeso apparently i bought the deluxe edition of <a class="hashtag" href="https://fgc.network/tag/scvi" rel="nofollow noopener" target="_blank">#SCVI</a> back in november and never played it... my brother notifies me that he was at an arcade and found a <a class="hashtag" href="https://fgc.network/tag/sc3" rel="nofollow noopener" target="_blank">#SC3</a> cab, and had so much fun playing it that he went home and ordered a fight stick and bought SCVI. we booted the game up and like holy shit some of the characters look GREAT with modern graphics but man is the gameplay looney tunes af. he and I took turns near-perfecting each other with sophitia and nightmare. whoever got a string going first basically won. and the supers are so over the top. sorry to be a boomer but i miss the simplicity of playing <a class="hashtag" href="https://fgc.network/tag/sc2" rel="nofollow noopener" target="_blank">#SC2</a> back in the day!! but i'm still having fun with SCVI and i'm planning on learning to be half-decent at it.<br><br>also i was pleasantly surprised to find out sophitia is a high/top tier and she can basically wavedash, so im maining her for sure
FeiPaul<p>This is the crustiest <a href="https://mstdn.social/tags/camera" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>camera</span></a> I have seen yet. I'm not sure if this <a href="https://mstdn.social/tags/Revue" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Revue</span></a> <a href="https://mstdn.social/tags/SC3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SC3</span></a> is supposed to look like that.</p><p><a href="https://mstdn.social/tags/analogphotography" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>analogphotography</span></a></p>
LaDistroy<p>Cela dit, Trey Spruance, c'est un membre fondateur de Mr Bungle... spa non plus le total unknown guy...<br>(et si certains morceaux vous rappellent des trucs vous saurez d'où ça vient)</p><p>Cd DVD fait 2h37, et on y trouve ce titre :<br>Secret Chiefs 3 - Spiritus Intelligentiae: Jophiel</p><p><a href="https://www.youtube.com/watch?v=P1p4Qa_z65g" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=P1p4Qa_z65</span><span class="invisible">g</span></a></p><p><a href="https://mstdn.io/tags/sc3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sc3</span></a></p>
claude<p><span class="h-card"><a href="https://radical.town/@melissasage" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>melissasage</span></a></span> for algorithmic synthesis the two biggest are <a href="https://post.lurk.org/tags/puredata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>puredata</span></a> and <a href="https://post.lurk.org/tags/supercollider" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>supercollider</span></a>.</p><p><a href="https://post.lurk.org/tags/pd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pd</span></a> is boxes and wires graphical user interface, similar in some ways to <a href="https://post.lurk.org/tags/maxmsp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maxmsp</span></a> . It also has external plugins for graphics and video.</p><p><a href="https://post.lurk.org/tags/sc3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sc3</span></a> is text code, and has more support for things like multichannel signals with easy to use libraries for <a href="https://post.lurk.org/tags/ambisonics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ambisonics</span></a> for spatial sound.</p><p>Both have active mailing lists.</p><p>Other software like <a href="https://post.lurk.org/tags/tidalcycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tidalcycles</span></a> for <a href="https://post.lurk.org/tags/livecoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>livecoding</span></a> patterns use SC3 as a sound engine, and are probably easier to get musical results with quickly.</p><p>Pd has <a href="https://post.lurk.org/tags/netpd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>netpd</span></a> for collaborative jamming online, I don't know how busy it is but it has some nice sequencers instruments and effects, all built in Pd.</p>