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ATMcashpoint<p>Fun fact: the manual for Sierra&#39;s Quest for Glory IV includes a screenshot of the character sheet for a Hero named &quot;Dingleberry&quot;.</p><p>Plus the QFG2 manual has &quot;Gonad the Barbarian&quot;. :D</p><p>(Also notice that the QFG4 char sheet screenshot still has the separate Paladin points from QFG3!)</p><p><a href="https://mastodon.social/tags/sierra" class="mention hashtag" rel="tag">#<span>sierra</span></a> <a href="https://mastodon.social/tags/herosquest" class="mention hashtag" rel="tag">#<span>herosquest</span></a> <a href="https://mastodon.social/tags/questforglory" class="mention hashtag" rel="tag">#<span>questforglory</span></a> <a href="https://mastodon.social/tags/adventuregames" class="mention hashtag" rel="tag">#<span>adventuregames</span></a> <a href="https://mastodon.social/tags/crpgs" class="mention hashtag" rel="tag">#<span>crpgs</span></a> <a href="https://mastodon.social/tags/rpg" class="mention hashtag" rel="tag">#<span>rpg</span></a> <a href="https://mastodon.social/tags/rpg" class="mention hashtag" rel="tag">#<span>rpg</span></a> <a href="https://mastodon.social/tags/crpg" class="mention hashtag" rel="tag">#<span>crpg</span></a></p>
ATMcashpoint<p>Tim Cain, creator of Fallout, reads a Christmas poem by Ron Gilbert, creator of Monkey Island (and Clayton Kauzlaric, Ron&#39;s co-creator on DeathSpank):</p><p><a href="https://mastodon.social/tags/monkeyisland" class="mention hashtag" rel="tag">#<span>monkeyisland</span></a> <a href="https://mastodon.social/tags/lucasfilmgames" class="mention hashtag" rel="tag">#<span>lucasfilmgames</span></a> <a href="https://mastodon.social/tags/lucasarts" class="mention hashtag" rel="tag">#<span>lucasarts</span></a> <a href="https://mastodon.social/tags/adventuregames" class="mention hashtag" rel="tag">#<span>adventuregames</span></a> <a href="https://mastodon.social/tags/deathspank" class="mention hashtag" rel="tag">#<span>deathspank</span></a> <a href="https://mastodon.social/tags/fallout" class="mention hashtag" rel="tag">#<span>fallout</span></a> <a href="https://mastodon.social/tags/interplay" class="mention hashtag" rel="tag">#<span>interplay</span></a> <a href="https://mastodon.social/tags/crpg" class="mention hashtag" rel="tag">#<span>crpg</span></a> <a href="https://mastodon.social/tags/crpgs" class="mention hashtag" rel="tag">#<span>crpgs</span></a><br /><a href="https://www.youtube.com/watch?v=-OFoUSPuByU" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=-OFoUSPuByU</span><span class="invisible"></span></a></p>
Esteban Knöbl<p>Jon Irenicus was a great villain. Not only because he was a very well written character in one of the best <a href="https://bsky.brid.gy/hashtag/crpgs" rel="nofollow noopener" target="_blank">#crpgs</a> of all time, but also because he was beautifully voiced by David Warner. This video collects every scene in the game where he appears. <a href="https://bsky.brid.gy/hashtag/videogames" rel="nofollow noopener" target="_blank">#videogames</a> <a href="https://bsky.brid.gy/hashtag/nerdstuff" rel="nofollow noopener" target="_blank">#nerdstuff</a> <a href="https://youtu.be/r6LbhhoOSIw?si=56vgSYuDLNa-ML23" rel="nofollow noopener" target="_blank">youtu.be/r6LbhhoOSIw?...</a><br><br><a href="https://youtu.be/r6LbhhoOSIw?si=56vgSYuDLNa-ML23" rel="nofollow noopener" target="_blank">Jon Irenicus - A Baldur's Gate...</a></p>
ATMcashpoint<p>From French magazines Génération 4 #66 and Joystick #49 (both May 1994), some early screenshots of Westwood Studios&#39; Lands of Lore 2.</p><p>At this point, the game used 3D character models, but before release it switched to using FMV instead.<br /><a href="https://mastodon.social/tags/westwood" class="mention hashtag" rel="tag">#<span>westwood</span></a> <a href="https://mastodon.social/tags/westwoodstudios" class="mention hashtag" rel="tag">#<span>westwoodstudios</span></a> <a href="https://mastodon.social/tags/landsoflore" class="mention hashtag" rel="tag">#<span>landsoflore</span></a> <a href="https://mastodon.social/tags/crpg" class="mention hashtag" rel="tag">#<span>crpg</span></a> <a href="https://mastodon.social/tags/crpgs" class="mention hashtag" rel="tag">#<span>crpgs</span></a></p>
Scribblemacher<p>Werdna (aka Andrew Greenberg), co-creator of <a href="https://mstdn.games/tags/Wizardry" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Wizardry</span></a> has died. <a href="https://mstdn.games/tags/drpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>drpgs</span></a> <a href="https://mstdn.games/tags/crpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crpgs</span></a> <a href="https://mstdn.games/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mstdn.games/tags/andrewgreenberg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>andrewgreenberg</span></a></p><p><a href="https://archive.is/gzgod" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">archive.is/gzgod</span><span class="invisible"></span></a></p>
John Harris<p>Still enjoying the <a href="https://mefi.social/tags/Wizardry" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Wizardry</span></a> remake! I think the secret to having fun with it is to go in with the right attitude.</p><p>People think <a href="https://mefi.social/tags/CRPGs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CRPGs</span></a> are these games with rich stories (which usually aren't all that rich IMO), where you're trying to Save The World or some such rot.</p><p>Wizardry is a lot more like old-school <a href="https://mefi.social/tags/DandD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DandD</span></a>. You have a bunch of hard-luck types who are quested by a ruler of dubious sanity to get an amulet back that might well have been rightfully taken. Of those characters of yours, often, bad things happen to them. Sometimes the die. Sometimes they DIE die. Sometimes you have to choose who goes on to adventure and who's left in a wooden box (or an urn) forever in the Inn.</p><p>Your characters aren't world-shakers. They're objects of sympathy. You're with them as they try, and sometimes fail, in the dungeon. I really like that aspect.</p>
13 barn owls in a trenchcoat<p>Show me your Top 5 <a href="https://eldritch.cafe/tags/CRPGs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CRPGs</span></a>, Fedi. These are mine right now. </p><ul><li>Baldur's Gate III</li><li>Citizen Sleeper</li><li>Disco Elysium</li><li>Ultima VI: The False Prophet (with Nuvie to turn the viewport into a full map)</li><li>Divinity: Original Sin</li></ul><p>This list is in the order of which I played most recently and - with the caveat that I'm only 64 hours into BG3 - these are honestly all perfect, no-notes gaming experiences for me.</p>
{{template.display_name}}<p>New Yet Another Walkthrough! Bard's Tale 1 (1985), the game absolutely no one was demanding a new walkthrough for, now available on my walkthroughs website.</p><p><a href="https://walkthroughs.hitchhikerprod.com" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">walkthroughs.hitchhikerprod.co</span><span class="invisible">m</span></a></p><p><a href="https://indieweb.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://indieweb.social/tags/msdosgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>msdosgames</span></a> <a href="https://indieweb.social/tags/crpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crpgs</span></a> <a href="https://indieweb.social/tags/walkthroughs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>walkthroughs</span></a> <a href="https://indieweb.social/tags/bardstale" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bardstale</span></a> <a href="https://indieweb.social/tags/bardstale1" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bardstale1</span></a></p>
!JDA HAS MOVED!<p>Darn it all. Much like books, my "Want To Play" list of <a href="https://social.sdf.org/tags/crpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crpgs</span></a> is way too long. My Wishlist on Is There Any Deal runs to over 250 games! </p><p><a href="https://isthereanydeal.com/uid/huz18/waitlist/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">isthereanydeal.com/uid/huz18/w</span><span class="invisible">aitlist/</span></a></p><p>And then Joel goes off and does a "Best Tactical RPGs" list and I end up adding like 10 more. Grrrrr!</p><p><a href="https://youtu.be/sbCezwUIHoY?si=LgWKyzSC0LdMhoUV" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">youtu.be/sbCezwUIHoY?si=LgWKyz</span><span class="invisible">SC0LdMhoUV</span></a></p>
Yora<p>New Site Post: 3 Reasons for 3rd-Person<br><a href="https://kaendor.com/3-reasons-for-3rd-person.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kaendor.com/3-reasons-for-3rd-</span><span class="invisible">person.html</span></a></p><p>After very seriously considering to make the <a href="https://dice.camp/tags/KaendorRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>KaendorRPG</span></a> a first-person open-world game for about two weeks, I am now again leaning much stronger towards a zoomed-out, top-down third-person perspective and UI scheme.<br>It does create a more detached play experience for players than first-person or over the shoulder third-person, but I think this is actually desirable for the game in my mind.</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://dice.camp/tags/crpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crpgs</span></a></p>
Yora<p>I am trying to write a post of why I want to make my game an open-world RPG and how I think these games would be done right. </p><p>And it turns out that trying to explain the amazing joy and wonder of emergent stories that result from the interactions of procedurally generated content and complex survival mechanics that goes back to the first decade of D&amp;D is not something you can really do justice in a paragraph. There's a whole book to be written on that subject.</p><p><a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> <a href="https://dice.camp/tags/crpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crpgs</span></a> <a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Yora<p>Does anyone know of any good presentations or analyses on the level design for open world outdoor environments?<br>Anything to recommend?</p><p>I imagine there being major differences to indoor level design, and it's been such a major part of big titles for so long now that surely there must be some established wisdom now, rather than everyone just winging it.</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://dice.camp/tags/crpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crpgs</span></a></p>
Yora<p>Arx Fatalis seems to have often be treated as a poor man's Morrowind.</p><p>And after four hours of play, I can totally see where that's coming from.</p><p>It certainly is an interesting game, but in a world where Gothic and Morrowind already existed, this game surely must have felt obsolete by the time it was released. In 1997, it could have been very impressive. By 2002, it really wasn't.</p><p><a href="https://dice.camp/tags/ArxFatalis" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ArxFatalis</span></a> <a href="https://dice.camp/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://dice.camp/tags/crpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crpgs</span></a></p>
{{template.display_name}}<p>New Yet Another Walkthrough! Phantasie 1 (1985), now available on my (new!) walkthroughs website.</p><p>Thanks to <span class="h-card" translate="no"><a href="https://mastodon.social/@a2_4am" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>a2_4am</span></a></span> for providing the Apple II game disk.</p><p><a href="https://walkthroughs.hitchhikerprod.com/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">walkthroughs.hitchhikerprod.co</span><span class="invisible">m/</span></a></p><p><a href="https://indieweb.social/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://indieweb.social/tags/apple2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>apple2</span></a> <a href="https://indieweb.social/tags/amiga" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>amiga</span></a> <a href="https://indieweb.social/tags/crpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crpgs</span></a> <a href="https://indieweb.social/tags/walkthroughs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>walkthroughs</span></a> <a href="https://indieweb.social/tags/phantasie1" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>phantasie1</span></a></p>
Yora<p>Continuing on my quest to get more familiar with early 3D RPGs from the early 2000s.<br><a href="https://dice.camp/tags/ArxFatalis" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ArxFatalis</span></a> <a href="https://dice.camp/tags/crpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crpgs</span></a></p>
Yora<p>New Site Post: A different Approach to Health and Injury<br><a href="https://kaendor.com/a-different-approach-to-health-and-injury.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">kaendor.com/a-different-approa</span><span class="invisible">ch-to-health-and-injury.html</span></a></p><p>This morning I mentioned that I feel hit points as a mechanic for <a href="https://dice.camp/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> are feeling archaic and I'd love to see more innovation in that regard.</p><p>And people asked if I have anything better I would suppose instead.</p><p>For one certain type of games, in which you would probably want to avoid combat in the first place, and regular returns to a town are already a thing, I think I might.</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://dice.camp/tags/crpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crpgs</span></a></p>
Yora<p>Hit points in <a href="https://dice.camp/tags/crpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crpgs</span></a> seem incredibly archaic to me.</p><p>I can see why the earliest games tried to translate the dice roll and hit point mechanics of <a href="https://dice.camp/tags/ttrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ttrpg</span></a> systems into <a href="https://dice.camp/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a>, because the technology was very limited and they were still experimenting with what an RPG on a computer could be like.</p><p>But it's now 40 years later and the possibilities for injury mechanics in videogames are infinite. But still everyone just keeps using hit points as if there is no other imaginable way.</p><p><a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Yora<p>Features I do not want to have in open-world fantasy RPGs.</p><p>- Quest markers.<br>- (Map--based) fast travel.<br>- Weapon and armor crafting.<br>- Food.<br>- Experience Points.<br>- Instant, noiseless, 100% reliable stealth kills.<br>- "Tavern Music".<br>- Puzzle-Locks.<br>- Dialog options with randomized success chance.<br>- Enemies that level with the PC.<br>- Dice roll mechanics.<br>- "Romancing"</p><p><a href="https://dice.camp/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://dice.camp/tags/crpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crpgs</span></a></p>
Old School Dreamer<p><span>I love how two of my favorite genres, fighting games and </span><a href="https://mecha.garden/tags/RPGs" rel="nofollow noopener" target="_blank">#RPGs</a><span>, are both experiencing a new golden age right now. All we need is more stylish action games like Devil May Cry and we'll have the trifecta.<br><br>I guess you could argue Hi-Fi Rush and </span><a href="https://mecha.garden/tags/Bayonetta" rel="nofollow noopener" target="_blank">#Bayonetta</a><span> 3 have given us some of that recently, and perhaps that's the most I can expect, but I want MOAR.<br><br></span><a href="https://mecha.garden/tags/Hi-FiRush" rel="nofollow noopener" target="_blank">#Hi-FiRush</a><span> </span><a href="https://mecha.garden/tags/DevilMayCry" rel="nofollow noopener" target="_blank">#DevilMayCry</a><span> </span><a href="https://mecha.garden/tags/DMC" rel="nofollow noopener" target="_blank">#DMC</a><span> </span><a href="https://mecha.garden/tags/FGC" rel="nofollow noopener" target="_blank">#FGC</a><span> </span><a href="https://mecha.garden/tags/fightinggames" rel="nofollow noopener" target="_blank">#fightinggames</a><span> </span><a href="https://mecha.garden/tags/CRPGs" rel="nofollow noopener" target="_blank">#CRPGs</a><span> </span><a href="https://mecha.garden/tags/JRPGs" rel="nofollow noopener" target="_blank">#JRPGs</a></p>
Mickytankbank<p><a href="https://mstdn.party/tags/pathfinder" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pathfinder</span></a> Wrath of Righteous is free this weekend! Play one of the best <a href="https://mstdn.party/tags/crpgs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crpgs</span></a> until the 18th!</p><p><a href="https://store.steampowered.com/app/1184370/Pathfinder_Wrath_of_the_Righteous__Enhanced_Edition/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/118</span><span class="invisible">4370/Pathfinder_Wrath_of_the_Righteous__Enhanced_Edition/</span></a></p><p><a href="https://mstdn.party/tags/fantasy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fantasy</span></a> <a href="https://mstdn.party/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mstdn.party/tags/videogame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogame</span></a> <a href="https://mstdn.party/tags/rpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rpg</span></a><br><a href="https://mstdn.party/tags/adventure" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>adventure</span></a> <a href="https://mstdn.party/tags/videogame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogame</span></a></p><p><a href="https://churapereviews.com/2023/12/15/pathfinder-wrath-of-righteousness-free-weekend/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">churapereviews.com/2023/12/15/</span><span class="invisible">pathfinder-wrath-of-righteousness-free-weekend/</span></a></p>