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#factorio

14 posts14 participants0 posts today

#factorio last night: Didn't get much done other than shipping a few legendary modules around. My mistake was accomplishing my short-term goals without making any new ones. Next up I think will be converting the Aquilo base to belts instead of bots, and scaling it up. It's just a slow janky foundation factory right now.

I also beat #FactorioSpaceAge
231h (including previous games)
4/5 - Loved it

I played a lot of Factorio including a mod I liked that revamped the core balance and recipes of the game + added cheaper but worse bots early game, etc. It added things but still mostly felt the same

I learned before buying the DLC that it started off as a mod (or multiple, not sure). So I thought the DLC would probably mostly just add QoL or alternative equipments and feel like a tacked on mod. Something I'd enjoy playing with as we launch our first rocket but wouldn't fundamentally change the experience.

Wow was I wrong.
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First, the DLC does not kick in until *after* you launched your first rocket:

Which kind of sucks tbh. I had already logged in enough hours (for me) in Factorio and I wanted to get to the new stuff asap.

Replaying through what felt like mostly the same again felt like a chore (Though thankfully making rockets is a lot more trivial than it used to be)
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When you do have a rocket though wow the DLC delivers:

> Each planet has a different puzzle to solve (which I don't want to spoil)

The tried and true methods of conquering your home world Nauvis are just plain not applicable to them. Each have a different and sometimes not even self sufficient tech tree to unravel and nurture

We were excited with solving each planet one at a time before checking out the next one and accidentally getting stranded a few times.

I even ended up playing in creative mode for the first time so I could blueprint a (largely insufficient but good enough) solution to the planet we least wanted to deal with

The biggest highlight for me was figuring out space station travel in a glorious series of catastrophic, wasteful and deadly but oh so instructive failures as if I was both engineer and passenger of Kerbal Space Program
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It felt like playing a proper, meaningful expansion, almost a series of delightful, small but interconnected prequels, well worth the time and money.

📢 #LiveStream Announcement: #Factorio Space Age: The Quest to Beat this Game!

Fulgora is a tricky place to set up, but I'm working on getting 250 Science per Minute going. The hard part is setting up the scrap mining yards; those islands don't have a lot of room on the. I'm in the process of building up the train network and soon I'll have the science setup and the mall going. After that, next stop: Gleba.

Come watch me on #Owncast!

https://owncast.zalasur.media

#factorio: Maybe this is an unpopular opinion with the community: I don't like city blocks. I'm not interested in building them. Designing and building them feels more like work than fun to me. Seeing everyone's massive city block maps make me feel like they're locking themselves into that design. I'd rather see some weird, janky clever designs than more city blocks.

Continued thread

#factorio last night: Tore down about half of Vulcanus base and rebuilt with legendary speed and productivity modules. Now I'm back to throwing stone away because I'm consuming a whole lot of molten iron and copper. The base keeps running out of carbon with my cargo ships occasionally dropping off accumulated carbon. Next to finish my Big Asteroid Grinder and have that one collect massive amounts of carbon for Vulcanus.

#factorio: I always get to the point in bases where there's enough complexity that I could just spend time staring at things flying around. To break out of that I get away from the game and brainstorm to-do lists, especially now there's 5 planets to manage. What are my goals at each place? What tasks do I need to accomplish to meet those goals?

Next up: completely tearing down and rebuilding Vulcanus with legendary modules and beacons.

#factorio last night: Took the whole session to rearrange the Fulgora base and have consistent legendary quality 3 module production. Had to make the following changes:

-Belting scraps to recyclers instead of using only bots
-Straight up voiding of excess ice and solid fuel
-Quality upcycling steel with steel chest production
-Quality upcycling supercapacitors to get legendary superconductors
-Shipping legendary plastic and iron plate from Nauvis
-LDS shuffle for legendary iron

Replied in thread

@flwwhtrbt

I'm currently doing a Let's Play of #KitsuneTails and having an absolute blast with it.

But then again, Retro 2D Platformers are my jam. Highly recommended to people who enjoy Super Mario Brothers 3 on the NES.

Other than that, there is also #OpenTTD and #Factorio thr latter, I must admit I think you need to be a certain kind of person to enjoy. Though playing it multiplayer has with my brother and friend has been a great time!