Another peek at #PROXIMAb
(My pico-8 game)
Level two is coming along nicely, ship redesign is working out. Level one difficulty scaling is now set nicely as is the boss. Once I finish the difficulty scaling of level two and create a boss we'll see if I have enough space for the third and final level: a platformer level after two shooter levels! But that will be memory dependent.... I have used 6k out of 8.1 tokens. After some optimization I can probably get an extra few hundred tokens. So we'll see.
@inre035 im biased in this. but i love using #haxe - i do online teaching for a framework called #kha - in #gamedev but try to make it a bigger thing & not as boring as sticking with that.
plus #haxe can export & bulid to several languages from 1 #code base. 1 huge advantage
plus its understandable by most
really, any language can do much of everything. its just if there is a community for it in that field
Been on this instance for about a month now. Still havent done an #introduction (or #introductions ?) post. Well, hello everyone. I'm Neon/that-dude-with-the-felix-avatar, whichever you want to call me. I make videogames, post about things I think about, and sometimes repost some chinese cartoons. I also live on my self-hosted instance, it's a very cozy echochamber.
Vous pouvez le financer ici : https://www.kickstarter.com/projects/gdquest/make-professional-2d-games-godot-engine-online-cou?ref=email