Mastodon#gamedev

patreon.com/posts/12137751

some updates regarding the series ive been planning. plus talking about prints im working on.

backers have a chance of winning 1 of the prints as well.

plenty to do

i was hoping to get a new tutorial out this week, but going away for few days to visit a much loved friend. maybe do a small music project for the time im away.

get back on thursday evening. but gonna make friday a full recording day. much to do before i head into recording the series which im looking forward to.

in it, we get to make an entire game from scratch using the framework in the language

patreon.com/lewislepton

by the way, anyone here know of any examples of story heavy MMOs? I'm interested in reading about how the dev teams handled updating content, playerbase feedback, and the lifespan of the game (if it isn't active anymore)

#games #gamedev #mmo

Hey #gaming! I'm doing some research for our #gamedev studio Open Form Games and have a question!

Do you collect Steam trading cards? Do you buy games specifically for trading cards or achievements?

Trying to figure out how much people would like us to build those into our game.

#gameing #indiedev

to help people make connections, name a handful of things that interest you as tags in a post, then boost this post or repeat its instructions so others can see it too

#programming #coding #gamedev #javascript #linux #linux #foss #opensource #freesoftware #politics #anarchy #decentralization #french #illegalist

to help people make connections, name a handful of things that interest you as tags in a post, then boost this post or repeat its instructions so others can see it too

#programming #coding #gamedev #rustlang #javascript #js #nodejs #esolang #linux #factorio #linux #macosx #foss #opensource #freesoftware

After two months of development in parallel to #GodotEngine's master branch (future 3.0), it's time to get ready for version 2.1.4, with bugfixes and enhancements to the stable branch.

Testers needed to make sure no regressions crept up since 2.1.3! godotengine.org/article/tests- #gamedev framapiaf.org/media/A79M8_Z-29

It took me like a week to write all the code behind these five lines

I dunno if it works yet mastodon.social/media/hahA4FC3

Completely out of the blue, I'mma throw a tip out there, for beginners.

Wanna know one of the most useful early tools you can have? A Sintable. Calculate Sine from 1 to 360, put it in an array you can access globally right at the start of your game.

Congrats, now you have a tool you can use to quickly do jumps, wave motion, acceleration/deceleration... A lot of things!

Hope that helps some!

I'm a #gamedev who got sick of the birdsite and wanted a website that made sense. Working on way too many things so uh, hi.

stayed up too late putting some last polish on my game and listening to Nirvana the Band the show's Wii Shop music that life has consumed me

Interesting #Unity #VR #gamedev technique I'm using for my menu: Make two or three planes separated by a short distance in 3D space, facing the player and each slightly closer than the next.

Make the back some semitransparent color, with a transparent texture with your text on the middle one and any controls on the top layer.

When the player's head moves, the text and controls will exhibit parallax, a great queue for the eye and the spatial center that puts you firmly in the VR world.

enjoyed that i rounded up indie in the terms of a dirty cum rag.

we spooge out our life into these 'things' but nobody really gives a shit unless it sticks