Been working on some enemy sprites for the autobattler I'm working on. There's still way more I need to do, but I think I've landed on a style I like.
If you enjoy the retro era, this game is for you! Palas made an amazing tribute to Castlevanie with #pico8! Even though it tilte me like no game in a while, I really enjoyed playing through the oldschool madness!
Getting closer! A bit more testing and v1.3 will be out.
Then I'll probably switch to another project for a while.
#pico8
Next #pico8 project: Sunset Riders clone. I'll start with the music somehow.
An incredible #pico8 #shmup just dropped. V-Impact by Buster Ermy. It's free and playable in the browser!
https://buster-ermy.itch.io/v-impact
Currently experimenting with enemy speed/hp. Two stats tweaked and it feels like a different game. Might consider it for a different difficulty.
Working on Smoothtris' PVP mode (https://www.lexaloffle.com/bbs/?tid=147296) #pico8
My first postcart. 292 characters.
#pico8 #postcart
<code>
::_::cls()w=cos(time()/9)w*=w
a=63p={a,0,0,a,a,a,0,0}for n=1,30do
s={1,-1,-1,1,1,1,-1,-1}for m=1,4do
r={}for i=1,8do
r[i]=p[i]*s[m+(i-1)\4]+64end
for i=1,4do
line(r[i],r[i+4],r[i%4+1],r[i%4+5],1+w*7)end
end
q={}for i=1,8do
q[i]=p[i]*(1-w)+p[i+1-((i%4)==0and 4or 0)]*w
end
p=q
end
flip()goto _
</code>
I’m happy, I worked at least a little bit on my #pico8 game each day since the beginning
Today I did some cleaning and implemented a pixel art I did for the title screen
Holy flip, I actually did it. I wrote a roguelike in 7 days. And it works!
https://hawthornbunny.itch.io/call-of-the-cleric
It has stuff I thought I'd never be able to pull off - dungeon generation, enemy pathfinding (hilariously INEFFICIENT pathfinding, to the point that I had to restrict it to when you're within like a few squares of the enemy). The coding felt awfully scrappy - there are so many bits of code depending on other things to happen first, and a bunch of global objects - but I didn't have time to do things cleanly, and I think that's kind of the point anyway when you're working with the PICO-8 on a tight timescale. I'm really pleased with how this went.
Hi
we are akaikōshi, and oldskool phantom demogroup born in 2025 - our only aim, produce intros/demos/cracktros to spread peace and love all over the world
haters go away – or you will be photonized in the cosmos !
Our website : https://akaikoshi.wordpress.com/
️ New Video
️
On this episode, we review all of the code changes that came up during the production of the first level as we get ready for playtesting!
https://www.youtube.com/watch?v=HQDohq6OmF0
Self Ignite? Charge "If Ignited"? Tricky to make work. You might need more hitpoints. More items being added, and I've got so many more items coming in.
Procedurally generated building interiors.
Will need a bit of work on scale, and making them interesting and relevant to the type of building being explored.
But the basic idea is there.
tiny new game: "poke!", an unwieldy match-3. the controls are admittedly overwhelming but what can I say, I like games that make your brain hurt. enjoy!(?)
PicoShorts mega thread
Once upon a time I started a short review series of cool #pico8 games I found, combine that with my old love of typing things and we got PicoShorts! A "bite sized review series"
After a year, with a new entry!
https://ko-fi.com/Post/PicoShorts-12--Puzzle-game-bonanza-P5P71BIVWA