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#pico8

19 posts19 participants2 posts today

My first postcart. 292 characters.

<code>
::_::cls()w=cos(time()/9)w*=w
a=63p={a,0,0,a,a,a,0,0}for n=1,30do
s={1,-1,-1,1,1,1,-1,-1}for m=1,4do
r={}for i=1,8do
r[i]=p[i]*s[m+(i-1)\4]+64end
for i=1,4do
line(r[i],r[i+4],r[i%4+1],r[i%4+5],1+w*7)end
end
q={}for i=1,8do
q[i]=p[i]*(1-w)+p[i+1-((i%4)==0and 4or 0)]*w
end
p=q
end
flip()goto _
</code>

Holy flip, I actually did it. I wrote a roguelike in 7 days. And it works!

hawthornbunny.itch.io/call-of-

It has stuff I thought I'd never be able to pull off - dungeon generation, enemy pathfinding (hilariously INEFFICIENT pathfinding, to the point that I had to restrict it to when you're within like a few squares of the enemy). The coding felt awfully scrappy - there are so many bits of code depending on other things to happen first, and a bunch of global objects - but I didn't have time to do things cleanly, and I think that's kind of the point anyway when you're working with the PICO-8 on a tight timescale. I'm really pleased with how this went.

itch.ioCall of the Cleric by hawthornbunnyA PICO-8 roguelike made for the 7-Day Roguelike Challenge 2025