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Carlos Rodrigues 🪣

I love "Bubble Bobble" (1986) and "Puzzle Bobble" (1994), but "Rainbow Islands" (1987) and "Parasol Stars" (1991) feel a bit childish to me, and I find that interesting...

They all have cartoony graphics – almost the norm before games went all dark and gritty like everything else – and look designed for children at first glance.

So, what's the difference? I'm not really sure.

The enemies in Bubble Bobble have a creepy vibe to them. Maybe that's it?

And what about these?

"Kirby's Adventure" (1993) is unquestionably kid-friendly; "Commander Keen 4" (1991) features an actual kid; "Lemmings" (1991) is so cute; and "Magical Chase" (1991) is the very embodiment of a cute'em-up.

None of these feel childish to me. In the sense of "for kids only, adults need not apply" or "videogames are kids' stuff".

Why is that?

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Here's another example of narrowing down a game to a younger audience: "Mega Man" (1987), "Mega Man X3" (1995), "Mega Man ZX Advent" (2007).

Each of these improves on the visuals and complicates the mechanics, but none of that makes much of a difference in audience.

What does make a difference are the intro sequences and text boxes. As more of these are added, the harder it is to ignore that the backstory is (has always been) inherently juvenile.

@carlosefr Rainbow Island was so difficult for me that I didn't see it as childish in any way xD But it's a curious effect indeed!

For me they are all cute as hell, except Commander Keen.

@playmedusa

That's interesting in itself, isn't it?

The game designers decided to go all-in on cute and rainbows, but at the same time either:

a) Make children cry with the difficulty level.

b) Trick children out of their pocket money real fast.

c) ??

d) Didn't even consider children as the target audience.

@carlosefr never saw it that way. It's among my favorite retro aesthetics, along with that of river city games or New Zealand Story. I used to (and still do) gravitate towards cute characters with big heads and huge eyes. I guess I was not alone :D

@playmedusa

I like the cartoony, cute, hand-drawn aesthetics in general. And the fact that was dominant over many years in the past is one more reason why I like retro games.

To be clear, I like all of the games I mentioned, including Rainbow Islands. It just happens that in this particular case I feel it could have benefited from some (not so) subtle creepiness to balance things out.

@carlosefr Did you ever get to Monsters Island?? That Dracula! Hehe just joking. It's indeed all cuteness overload. And I see what you say about Bubble Bobble! The whale ghost that chases you was scary!